SRD5:Disintegrate: Difference between revisions

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Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> '''{{Ti..."
 
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Disintegrate''' is a {{srd5lc|Spell}} in 5th edition.
{{5e Spell
{{5e Spell
|name=Disintegrate <!-- name of spell-->
|name=Disintegrate <!-- name of spell-->
|refs={{SRD5ref}}
|level=6 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=6 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff=A thin green ray springs from your pointing finger to a target that you can see within range. <!-- not used-->
|fluff=A thin green ray springs from your pointing finger to a target that you can see within range. <!-- not used-->
|rules=A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by ''{{srd5lc|Wall of Force}}''.  
|rules=A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by {{5espell|Wall of Force}}.  


A creature targeted by this spell must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. On a failed save, the target takes 10d6 + 40 {{srd5lc|Force}} damage. If this damage reduces the target to 0 hit points, it is disintegrated.  
A creature targeted by this spell must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. On a failed save, the target takes 10d6+40 {{srd5lc|Force}} damage. If this damage reduces the target to 0 {{srd5lc|Hit Point}}s, it is disintegrated.  


A disintegrated creature and everything it is wearing and carrying, except {{srd5lc|Magic Item}}s, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a ''{{srd5lc|True Resurrection}}'' or a {{srd5lc|Wish}}'' spell.  
A disintegrated creature and everything it is wearing and carrying, except {{srd5lc|Magic Item}}s, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a {{5espell|True Resurrection}} or a {{5espell|Wish}} spell.  


This spell automatically disintegrates a {{SRD5|Large}} or smaller nonmagical object or a creation of magical force. If the target is a {{SRD5|Huge}} or larger object or creation of force, this spell disintegrates a 10-­foot-­cube portion of it. A magic item is unaffected by this spell.  <!-- main spell desc -->
This spell automatically disintegrates a {{SRD5|Large}} or smaller nonmagical object or a creation of magical force. If the target is a {{SRD5|Huge}} or larger object or creation of force, this spell disintegrates a 10-­foot-­cube portion of it. A {{srd5lc|Magic Item}} is unaffected by this spell.  <!-- main spell desc -->
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.  
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.  
|casters=Sorcerer, Wizard
|casters=Sorcerer, Wizard
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 16:24, 23 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Disintegrate is a spell in 5th edition.

5e Spell Disintegrate [SRD5 OGL/CC-BY] [1]
6th-level transmutation
Casting Time: 1 action
Range:  60 feet
Components: V, S, M (a lodestone and a pinch of dust)
Duration: Instantaneous
Scales: Yes
Casters: Sorcerer, Wizard
A thin green ray springs from your pointing finger to a target that you can see within range.

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6+40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-­foot-­cube portion of it. A magic item is unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.

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