SRD5:Divine Word: Difference between revisions
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'''{{ | '''Divine Word''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Divine Word <!-- name of spell--> | |name=Divine Word <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=7 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=7 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Evocation <!-- spell school name only; ex: Transmutation --> | |school=Evocation <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of | |rules=You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of {{srd5lc|Creature}}s you can see within {{srd5lc|Range}}. Each creature that can hear you must make a {{SRD5|Charisma}} {{srd5lc|Saving Throw}}. On a failed save, a creature suffers an effect based on its current {{srd5lc|Hit Point}}s: | ||
* 50 hit points or fewer: {{srd5lc|Deafened}} for 1 {{srd5lc|Minute}} | * 50 hit points or fewer: {{srd5lc|Deafened}} for 1 {{srd5lc|Minute}} | ||
* 40 hit points or fewer: deafened and {{srd5lc|Blinded}} for 10 minutes | * 40 hit points or fewer: deafened and {{srd5lc|Blinded}} for 10 minutes | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 16:56, 23 September 2021
Divine Word is a spell in 5th edition.
5e Spell
Divine Word [SRD5 OGL/CC-BY] [1]
7th-level evocation
Casting Time: 1 bonus action
Range: 30 feet
Components: V
Duration: Instantaneous
Scales: No
Casters: Cleric
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:
- 50 hit points or fewer: deafened for 1 minute
- 40 hit points or fewer: deafened and blinded for 10 minutes
- 30 hit points or fewer: blinded, deafened, and stunned for 1 hour
- 20 hit points or fewer: killed instantly
Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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