SRD5:Enthrall: Difference between revisions
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'''{{ | '''Enthrall''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Enthrall <!-- name of spell--> | |name=Enthrall <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Enchantment <!-- spell school name only; ex: Transmutation --> | |school=Enchantment <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You weave a distracting string of words, causing | |rules=You weave a distracting string of words, causing {{srd5lc|Creature}}s of your choice that you can see within {{srd5lc|Range}} and that can hear you to make a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}}. Any creature that can’t be {{srd5lc|Charmed}} succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has {{srd5lc|Advantage}} on the save. On a failed save, the target has {{srd5lc|Disadvantage}} on Wisdom ({{SRD5|Perception}}) {{srd5lc|Check}}s made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are {{srd5lc|Incapacitated}} or can no longer speak. <!-- main spell desc --> | ||
|higherlevels= | |higherlevels= | ||
|casters=Bard, Warlock | |casters=Bard, Warlock | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 17:51, 23 September 2021
Enthrall is a spell in 5th edition.
5e Spell
Enthrall [SRD5 OGL/CC-BY] [1]
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 minute
Scales: No
Casters: Bard, Warlock
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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