SRD5:Fear: Difference between revisions
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'''{{ | '''Fear''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Fear <!-- name of spell--> | |name=Fear <!-- name of spell--> | ||
|level= | |refs={{SRD5ref}} | ||
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |||
|school=Illusion <!-- spell school name only; ex: Transmutation --> | |school=Illusion <!-- spell school name only; ex: Transmutation --> | ||
|ritual= <!-- if ritual, type "ritual"--> | |ritual= <!-- if ritual, type "ritual"--> | ||
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|range=Self (30 foot cone)<!-- range --> | |range=Self (30 foot cone)<!-- range --> | ||
|comp=V, S, M | |comp=V, S, M | ||
|material=a | |material=a white feather or the heart of a hen <!-- material components --> | ||
|concentration=y | |concentration=y | ||
|dur=up to 1 {{srd5lc|Minute}} <!-- duration --> | |dur=up to 1 {{srd5lc|Minute}} <!-- duration --> | ||
|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You project a phantasmal image of a creature’s worst fears. Each | |rules=You project a phantasmal image of a creature’s worst fears. Each {{srd5lc|Creature}} in a 30-foot {{srd5lc|Cone}} must succeed on a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or drop whatever it is holding and become {{srd5lc|Frightened}} for the duration. | ||
While frightened by this spell, a creature must take the {{SRD5|Dash}} {{srd5lc|Action}} and move away from you by the safest available route on each of its {{srd5lc|Turn}}s, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature. <!-- main spell desc --> | While frightened by this spell, a creature must take the {{SRD5|Dash}} {{srd5lc|Action}} and move away from you by the safest available route on each of its {{srd5lc|Turn}}s, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature. <!-- main spell desc --> | ||
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</div><!--gi-main--> | </div><!--gi-main--> | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 21:12, 10 June 2022
See Fear (disambiguation)
Fear is a spell in 5th edition.
5e Spell
Fear [SRD5 OGL/CC-BY] [1]
3rd-level illusion
Casting Time: 1 action
Range: Self (30 foot cone)
Components: V, S, M (a white feather or the heart of a hen)
Duration: Concentration, up to 1 minute
Scales: No
Casters: Arcane Trickster, Bard, Sorcerer, Warlock, Wizard
You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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