SRD5:Heat Metal: Difference between revisions

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Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> '''{{Ti..."
 
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Heat Metal''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Heat Metal <!-- name of spell-->
|name=Heat Metal <!-- name of spell-->
|refs={{SRD5ref}} <ref>casters list (Artificer) &mdash; {{Cite Pub|Wayfinder's Guide to Eberron|pages=178}}, {{Cite Pub|Eberron Rising from the Last War|pages=56}}, {{Cite Pub|Tasha's Cauldron of Everything|pages=12}}</ref>
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
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|rules=Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-­hot. Any creature in physical contact with the object takes 2d8 {{srd5lc|Fire}} damage when you cast the spell. Until the spell ends, you can use a {{srd5lc|Bonus Action}} on each of your subsequent {{srd5lc|Turn}}s to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or drop the object if it can. If it doesn’t drop the object, it has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s and {{srd5lc|Ability Check}}s until the start of your next turn. <!-- main spell desc -->
|rules=Choose a manufactured metal object, such as a metal {{srd5lc|Weapon}} or a suit of {{srd5lc|Heavy Armor|heavy}} or {{srd5lc|Medium Armor|medium metal armor}}, that you can see within {{srd5lc|Range}}. You cause the object to glow red-­hot. Any {{srd5lc|Creature}} in physical contact with the object takes 2d8 {{srd5lc|Fire}} damage when you cast the spell. Until the spell ends, you can use a {{srd5lc|Bonus Action}} on each of your subsequent {{srd5lc|Turn}}s to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or drop the object if it can. If it doesn’t drop the object, it has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s and {{srd5lc|Ability Check}}s until the start of your next turn. <!-- main spell desc -->
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.   
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.   
|casters=Artificer, Bard, Druid
|casters=Artificer, Bard, Druid
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />
 
{{SRD5 Footer|Spell}}
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{{5e Spell Data}}
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[[Category:SRD5 Spells]]
[[Category:SRD5 Spells]]

Latest revision as of 13:49, 28 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Heat Metal is a spell in 5th edition.

5e Spell Heat Metal [SRD5 OGL/CC-BY] [1] [2]
2nd-level transmutation
Casting Time: 1 action
Range:  60 feet
Components: V, S, M (a piece of iron and a flame)
Duration: Concentration, up to 1 minute
Scales: Yes
Casters: Artificer, Bard, Druid

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-­hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Artificer) — Keith Baker, et. al.. Wayfinder's Guide to Eberron (5e) (2019-11-19). Wizards of the Coast. p. 178., Keith Baker, et. al.. Eberron Rising from the Last War (5e) (2019-11-19). Wizards of the Coast. ISBN 978-0-7869-6689-9. p. 56., Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 12.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Heat Metal 2 Transmutation Action 60 feet V S M Artificer Bard Druid Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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