SRD5:Plane Shift: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> '''{{Ti..."
 
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
<div class="badge">{{5esrd}}</div>
<div class="badge">{{5esrd}}</div>
<div class="gi-main">
<div class="gi-main">
'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Plane Shift''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Plane Shift <!-- name of spell-->
|name=Plane Shift <!-- name of spell-->
|sorttext=
|sorttext=
|refs={{SRD5ref}}
|level=7 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=7 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
Line 15: Line 16:
|range=Touch <!-- range -->
|range=Touch <!-- range -->
|comp=V, S, M
|comp=V, S, M
|material=a forked, metal rod worth at least 250 gp, attuned to a particular plane of existance <!-- material components -->
|material=a forked, metal rod worth at least 250 {{SRD5|gp}}, attuned to a particular {{srd5lc|Plane of Existence}} <!-- material components -->
|vcomp=true
|vcomp=true
|concentration= <!--y or blank-->
|concentration= <!--y or blank-->
Line 21: Line 22:
|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You and up to eight willing creatures who link hands in a circle are transported to a different {{srd5lc|Plane of Existence}}. You can specify a target destination in general terms, such as the {{5ed|City of Brass}} on the {{SRD5|Elemental Plane of Fire}} or the {{5ed|Palace of Dispater|palace of Dispater}} on the second level of the {{SRD5|Nine Hells}}, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM’s discretion.  
|rules=You and up to eight willing {{srd5lc|Creature}}s who link hands in a circle are transported to a different {{srd5lc|Plane of Existence}}. You can specify a target destination in general terms, such as the {{5ed|City of Brass}} on the {{SRD5|Elemental Plane of Fire}} or the {{5ed|Palace of Dispater|palace of Dispater}} on the second level of the {{SRD5|Nine Hells}}, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its {{5ed|Street of Steel}}, before its {{5ed|Gate of Ashes}}, or looking at the city from across the {{5ed|Sea of Fire}}, at the {{5ed|GM}}’s discretion.  


Alternatively, if you know the sigil sequence of a {{srd5lc|Teleportation Circle}} on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.  
Alternatively, if you know the sigil sequence of a {{5espell|Teleportation Circle}} on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest {{srd5lc|Unoccupied Space}}s next to the circle.  


You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a {{srd5lc|Melee Attack|melee}} {{srd5lc|Spell Attack}} against it. On a hit, the creature must make a {{SRD5|Charisma}} {{srd5lc|Saving Throw}}. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence. <!-- main spell desc -->
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a {{srd5lc|Melee Spell Attack}} against it. On a hit, the creature must make a {{SRD5|Charisma}} {{srd5lc|Saving Throw}}. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence. <!-- main spell desc -->
|higherlevels=  
|higherlevels=  
|casters=Cleric, Druid, Sorcerer, Warlock, Wizard
|casters=Cleric, Druid, Sorcerer, Warlock, Wizard
Line 32: Line 33:
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}
{{5e Spell Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
{{navboxes}}
{{navboxes}}
[[Category:SRD5 Spells]]
[[Category:SRD5 Spells]]

Latest revision as of 19:10, 30 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Plane Shift is a spell in 5th edition.

5e Spell Plane Shift [SRD5 OGL/CC-BY] [1]
7th-level conjuration
Casting Time: 1 action
Range:  Touch
Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)
Duration: Instantaneous
Scales: No
Casters: Cleric, Druid, Sorcerer, Warlock, Wizard

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM’s discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.

Back to Main PageDnD5x5eSRD5Spells → Plane Shift

  Open Game Content
This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
  CC-BY
Caution
CC-BY-SA
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Plane Shift 7 Conjuration Action Touch V S M Yes Cleric Druid Sorcerer Warlock Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

1,396 articles

Identifier must not contain quote, dot or null characters