SRD5:Wind Walk: Difference between revisions
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'''{{ | '''Wind Walk''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Wind Walk <!-- name of spell--> | |name=Wind Walk <!-- name of spell--> | ||
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|level=6 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=6 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Transmutation <!-- spell school name only; ex: Transmutation --> | |school=Transmutation <!-- spell school name only; ex: Transmutation --> | ||
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|rules=You and up to ten willing | |rules=You and up to ten willing {{srd5lc|Creature}}s you can see within {{srd5lc|Range}} assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a {{srd5lc|Fly}}ing {{srd5lc|Speed}} of 300 feet and has {{srd5lc|Resistance}} to damage from nonmagical {{srd5lc|Weapon}}s. The only {{srd5lc|Action}}s a creature can take in this form are the {{SRD5|Dash}} action or to revert to its normal form. Reverting takes 1 {{srd5lc|Minute}}, during which time a creature is {{srd5lc|Incapacitated}} and can’t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. | ||
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance. <!-- main spell desc --> | If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance. <!-- main spell desc --> | ||
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==Sources== | ==Sources and Notes== | ||
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{{5e Spell Data}} | |||
{{5e Spell Data}} | |||
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[[Category:SRD5 Spells]] | [[Category:SRD5 Spells]] | ||
Latest revision as of 20:51, 4 October 2021
Wind Walk is a spell in 5th edition.
5e Spell
Wind Walk [SRD5 OGL/CC-BY] [1]
6th-level transmutation
Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (fire and holy water)
Duration: 8 hours
Scales: No
Casters: Druid
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can’t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
Back to Main Page → DnD → 5x → 5e → SRD5 → Spells → Wind Walk
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Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Wind Walk | 6 | Transmutation | 1 [[SRD5:Minute|minute]] | 30 feet | V • S • M | Druid | Yes | SRD-OGL v5.1 |
Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Wind Walk | 6 | Transmutation | 1 [[SRD5:Minute|minute]] | 30 feet | V • S • M | Druid | Yes | SRD-OGL v5.1 |
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