5e24:Candle of Invocation: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5e24|Magic Item}}}}</div> <div class="notice">{{edition|Candle of Invocation}}</div> <div class="badge">{{5e24srd}}</div> <div class="gi-main">{{tocright}} {{5e24 Magic Item |name=Candle of Invocation |sorttext= |refs=<ref name="srd52">{{Cite Pub|SRD 5.2|pages=214}} Licensed: CC-BY.</ref><ref name="dmg5e24.241.42">{{Cite Pub|Dungeon Master's Guide (5e24)|pages=241-242}} Licensed: © Wizards of the Coa...")
 
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|attunement=true <!-- Blank, True if requires attunement-->
|attunement=true <!-- Blank, True if requires attunement-->
|attunementnote= <!-- blank unless attunement note -->
|attunementnote= <!-- blank unless attunement note -->
|consumable= <!--blank or true-->
|consumable=true <!--blank or true-->
|charges= <!-- # of charges or uses, otherwise blank -->
|charges=240 <!-- # of charges or uses, otherwise blank -->
|magicbonus= <!-- blank; or +1, +2, +3 -->
|magicbonus= <!-- blank; or +1, +2, +3 -->
|treasuretype=Arcana, Relics
|artificerplan=
|artificerplan=
|desc=This candle’s magic is activated when the candle is lit, which requires a {{5e24|Magic}} {{5e24lc|Action}}. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 {{5e24lc|Minute}} from its total burn time.
|desc=This candle’s magic is activated when the candle is lit, which requires a {{5e24|Magic}} {{5e24lc|Action}}. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 {{5e24lc|Minute}} from its total burn time.

Latest revision as of 10:22, 28 December 2025

Candle of Invocation exists in other D&D editions see:

Candle of Invocation (disambiguation).

Candle of Invocation [1][2] 
Magic Wondrous Item, Very Rare (requires attunement)
Consumable: True
Uses: 240
Treasure Type: Arcana, Relics

This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time.

While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.

Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the GM or determined by rolling on the following table.


1d100 Outer Plane   1d100 Outer Plane
01-05 Abyss 55-59 Gehenna
06-10 Acheron 60-64 Hades
11-17 Arbores 65-59 Limbo
18-25 Arcadia 70-77 Mechanus
26-33 Beastlands 78-85 Mount Celestia
34-41 Bytopia 86-90 Nine Hells
42-46 Carceri 91-95 Pandemonium
47-54 Elysium 96-00 Ysgard
End of the SRD 5.2 material

Sources and Notes

  1. Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 214. Licensed: CC-BY.
  2. Wizards RPG Team. Dungeon Master's Guide (5e24) (5e 2024) (2024-11-12). Wizards of the Coast. ISBN 9780786969524. p. 241-242. Licensed: © Wizards of the Coast.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].