5e24:Flame Tongue: Difference between revisions
(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5e24|Magic Item}}}}</div> <div class="notice">{{edition|Flame Tongue}}</div> <div class="badge">{{5e24srd}}</div> <div class="gi-main">{{tocright}} {{5e24 Magic Item |name=Flame Tongue |sorttext= |refs=<ref name="srd52">{{Cite Pub|SRD 5.2|pages=222}} Licensed: CC-BY.</ref><ref name="dmg5e24.263">{{Cite Pub|Dungeon Master's Guide (5e24)|pages=263}} Licensed: © Wizards of the Coast.</ref> |type=Weapo...") |
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|charges= <!-- # of charges or uses, otherwise blank --> | |charges= <!-- # of charges or uses, otherwise blank --> | ||
|magicbonus= <!-- blank; or +1, +2, +3 --> | |magicbonus= <!-- blank; or +1, +2, +3 --> | ||
|treasuretype=Armaments | |||
|artificerplan=14 | |artificerplan=14 | ||
|desc=While holding this {{5e24lc|Magic Weapon}}, you can take a {{5e24|Bonus Action}} and use a {{5e24lc|Command Word}} to cause flames to engulf the damage-dealing part of the weapon. These flames shed {{5e24|Bright Light}} in a 40-foot radius and {{5e24|Dim Light}} for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 {{5e24|Fire}} {{5e24lc|Damage}} on a hit. The flames last until you take a {{5e24|Bonus Action}} to issue the command again or until you drop, stow, or sheathe the weapon. | |desc=While holding this {{5e24lc|Magic Weapon}}, you can take a {{5e24|Bonus Action}} and use a {{5e24lc|Command Word}} to cause flames to engulf the damage-dealing part of the weapon. These flames shed {{5e24|Bright Light}} in a 40-foot radius and {{5e24|Dim Light}} for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 {{5e24|Fire}} {{5e24lc|Damage}} on a hit. The flames last until you take a {{5e24|Bonus Action}} to issue the command again or until you drop, stow, or sheathe the weapon. | ||
Latest revision as of 17:53, 30 December 2025
Flame Tongue [1][2]
Magic Weapon, (Any Melee Weapon), Rare (requires attunement)
Treasure Type: Armaments
Magic Item Plan (Artificer Level): 14
While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.
Sources and Notes
- Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 222. Licensed: CC-BY. ↑
- Wizards RPG Team. Dungeon Master's Guide (5e24) (5e 2024) (2024-11-12). Wizards of the Coast. ISBN 9780786969524. p. 263. Licensed: © Wizards of the Coast. ↑
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Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].
