SRD5:Levitate: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Levitate''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Levitate
|name=Levitate
|refs={{SRD5ref}} <ref>casters list ({{5ep|Artificer}}) &mdash; {{Cite Pub|Wayfinder's Guide to Eberron|pages=178}}, {{Cite Pub|Eberron Rising from the Last War|pages=56}}, {{Cite Pub|Tasha's Cauldron of Everything|pages=12}}</ref> <ref name="poc.229">racial spell ({{5ep|Air Genasi}}) &mdash; {{Cite Pub|Princes of the Apocalypse|pages=229}}</ref>
|level=2
|level=2
|school=Transmutation
|school=Transmutation
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|summary=
|summary=
|fluff=
|fluff=
|rules=One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a {{SRD5|Constitution}} {{srd5lc|Saving Throw}} is unaffected.  
|rules=One {{srd5lc|Creature}}{{5ertyac}} or {{srd5lc|Object}} of your choice that you can see within {{srd5lc|Range}} rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a {{SRD5|Constitution}} {{srd5lc|Saving Throw}} is unaffected.  


The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were {{srd5lc|Climb}}ing. You can change the target’s altitude by up to 20 feet in either direction on your {{srd5lc|Turn}}. If you are the target, you can move up or down as part of your move. Otherwise, you can use your {{srd5lc|Action}} to move the target, which must remain within the spell’s range.  
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were {{srd5lc|Climb}}ing. You can change the target’s altitude by up to 20 feet in either direction on your {{srd5lc|Turn}}. If you are the target, you can move up or down as part of your move. Otherwise, you can use your {{srd5lc|Action}} to move the target, which must remain within the spell’s range.  
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|higherlevels=
|higherlevels=
|casters=Artificer, Sorcerer, Wizard
|casters=Artificer, Sorcerer, Wizard
|canon=true
|racespell=Air Genasi<!--blank, links to race/subrace-->|canon=true
}}
}}
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==Sources and Notes==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />
 
{{SRD5 Footer|Spell}}
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[[Category:SRD5 Spells]]
[[Category:SRD5 Spells]]
[[Category:5e Genasi Spells]]
<!--[[Category:5e Genasi Spells]]
[[Category:5e Racial Spells]]
[[Category:5e Racial Spells]]-->

Latest revision as of 19:03, 29 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Levitate is a spell in 5th edition.

5e Spell Levitate [SRD5 OGL/CC-BY] [1] [2] [3]
2nd-level transmutation
Casting Time: 1 action
Range:  60 feet
Components: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
Duration: Concentation, up to 10 minutes
Scales: No
Casters: Artificer, Sorcerer, Wizard
Racial Spell of: Air Genasi

One creature [4] or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.

When the spell ends, the target floats gently to the ground if it is still aloft.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Artificer) — Keith Baker, et. al.. Wayfinder's Guide to Eberron (5e) (2019-11-19). Wizards of the Coast. p. 178., Keith Baker, et. al.. Eberron Rising from the Last War (5e) (2019-11-19). Wizards of the Coast. ISBN 978-0-7869-6689-9. p. 56., Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 12.
  3. racial spell (Air Genasi) — Richard Baker. Princes of the Apocalypse (5e) (2015). Wizards of the Coast. p. 229.
  4. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Levitate 2 Transmutation Action 60 feet V S M Artificer Sorcerer Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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