SRD5:Sleet Storm: Difference between revisions
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'''{{ | '''Sleet Storm''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Sleet Storm <!-- name of spell--> | |name=Sleet Storm <!-- name of spell--> | ||
|sorttext= | |sorttext= | ||
|refs={{SRD5ref}} | |||
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=3 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Conjuration <!-- spell school name only; ex: Transmutation --> | |school=Conjuration <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=Until the spell ends, freezing rain and sleet fall in a 20-foot-tall {{srd5lc|Cylinder}} with a 40-foot radius centered on a point you choose within | |rules=Until the spell ends, freezing rain and sleet fall in a 20-foot-tall {{srd5lc|Cylinder}} with a 40-foot radius centered on a point you choose within {{srd5lc|Range}}. The area is {{srd5lc|Heavily Obscured}}, and exposed flames in the area are doused. | ||
The ground in the area is covered with slick ice, making it {{srd5lc|Difficult Terrain}}. When a creature enters the spell’s area for the first time on a {{srd5lc|Turn}} or starts its turn there, it must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. On a failed save, it falls {{srd5lc|Prone}}. | The ground in the area is covered with slick ice, making it {{srd5lc|Difficult Terrain}}. When a creature enters the spell’s area for the first time on a {{srd5lc|Turn}} or starts its turn there, it must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. On a failed save, it falls {{srd5lc|Prone}}. | ||
If a creature is concentrating in the spell’s area, the creature must make a successful {{SRD5|Constitution}} saving throw against your {{srd5lc|Spell Save}} {{SRD5|DC}} or lose {{srd5lc|Concentration}}. <!-- main spell desc --> | If a creature is {{SRD5|Concentration|concentrating}} in the spell’s area, the creature must make a successful {{SRD5|Constitution}} saving throw against your {{srd5lc|Spell Save}} {{SRD5|DC}} or lose {{srd5lc|Concentration}}. <!-- main spell desc --> | ||
|higherlevels= | |higherlevels= | ||
|casters=Druid, Sorcerer, Wizard | |casters=Druid, Sorcerer, Wizard | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 07:08, 4 October 2021
Sleet Storm is a spell in 5th edition.
5e Spell
Sleet Storm [SRD5 OGL/CC-BY] [1]
3rd-level conjuration
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a pinch of dust and a few drops of water)
Duration: Concentration, up to 1 minute
Scales: No
Casters: Druid, Sorcerer, Wizard
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature is concentrating in the spell’s area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Sleet Storm | 3 | Conjuration | Action | 150 feet | V • S • M | Druid • Sorcerer • Wizard | Yes | SRD-OGL v5.1 |
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