SRD5:Web: Difference between revisions
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'''{{ | '''Web''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Web <!-- name of spell--> | |name=Web <!-- name of spell--> | ||
|sorttext= | |sorttext= | ||
|refs={{SRD5ref}} <ref>casters list ({{5ep|Artificer}}) — {{Cite Pub|Wayfinder's Guide to Eberron|pages=178}}, {{Cite Pub|Eberron Rising from the Last War|pages=56}}, {{Cite Pub|Tasha's Cauldron of Everything|pages=12}}</ref> | |||
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Conjuration <!-- spell school name only; ex: Transmutation --> | |school=Conjuration <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You conjure a mass of thick, sticky webbing at a point of your choice within | |rules=You conjure a mass of thick, sticky webbing at a point of your choice within {{srd5lc|Range}}. The webs fill a 20-foot {{srd5lc|Cube}} from that point for the duration. The webs are {{srd5lc|Difficult Terrain}} and {{SRD5|Lightly Obscured|lightly obscure}} their area. | ||
If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next | If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next {{srd5lc|Turn}}. Webs layered over a flat surface have a depth of 5 feet. | ||
Each creature that starts its {{srd5lc|Turn}} in the webs or that enters them during its turn must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. On a failed save, the creature is {{srd5lc|Restrained}} as long as it remains in the webs or until it breaks free. | Each creature that starts its {{srd5lc|Turn}} in the webs or that enters them during its turn must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. On a failed save, the creature is {{srd5lc|Restrained}} as long as it remains in the webs or until it breaks free. | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
{{5e Spell Data}} | {{5e Spell Data}} | ||
Latest revision as of 20:42, 4 October 2021
Web is a spell in 5th edition.
5e Spell
Web [SRD5 OGL/CC-BY] [1] [2]
2nd-level conjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a bit of spiderweb)
Duration: Concentration, up to 1 hour
Scales: No
Casters: Artificer, Sorcerer, Wizard
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- casters list (Artificer) — Keith Baker, et. al.. Wayfinder's Guide to Eberron (5e) (2019-11-19). Wizards of the Coast. p. 178., Keith Baker, et. al.. Eberron Rising from the Last War (5e) (2019-11-19). Wizards of the Coast. ISBN 978-0-7869-6689-9. p. 56., Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 12. ↑
Back to Main Page → DnD → 5e → SRD5 → Spells → Web
- Open Game Content
Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Web | 2 | Conjuration | Action | 60 feet | V • S • M | Artificer • Sorcerer • Wizard | Yes | SRD-OGL v5.1 |
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