SRD5:Sprite: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
(Created page with "{{5esrd}} {{5e Monster |name=Sprite <!--Creature Name--> |size=Tiny <!--Medium, Large, etc.--> |type=Fey <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |swarm= <!--If swarm, s...")
 
mNo edit summary
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{5esrd}}
<div class="grid-container-std">
<div class="bctop">{{backto|{{SRD5|Fey}}}}</div>
<div class="notice">{{edition|Sprite}}</div>
<div class="badge">{{5evaried|canon=true|sources=SRD5, MM5e}}</div>
<div class="gi-main">
<div style="display:block; float:right; max-width:200px;">
[[File:Pixy (PSF).png|thumb|right|180px|Sprite<br />by Pearson Scott Foresman<br />via Mediawiki Commons<br />[[Public Domain]] ]]
{{tocright}}
</div>
{{5e Monster
{{5e Monster
|name=Sprite <!--Creature Name-->
|name=Sprite  
|size=Tiny <!--Medium, Large, etc.-->
|sortext=
|type=Fey <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|refs={{SRD5ref}} <ref name="mm5.283">{{Cite Pub|Monster Manual (5e)|pages=283}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="hab">Habitat &mdash; Not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>  
|swarm= <!--If swarm, size of individual creature in swarm-->
|size=Tiny  
|subtype= <!--Elf, Goblinoid, etc.-->
|type=Fey  
|align=Neutral Good <!--Lawful Good, Chaotic Evil-->
|swarm=  
|ac=15 <!--armor class-->
|subtype=Sprite
|acfluff=leather armor <!--reason if given-->
|align=Neutral Good  
|hp=2 <!--number of hit points-->
|ac=15  
|hd=1d4 <!--10d8, 4d12, etc.-->
|acfluff=leather armor  
|hp=2  
|hd=1d4  
|speed=10 ft., {{srd5lc|Fly}} 40 ft.
|speed=10 ft., {{srd5lc|Fly}} 40 ft.
|str=3
|str=3
Line 18: Line 28:
|wis=13
|wis=13
|cha=11
|cha=11
|saves= <!--bonus to save; [[SRD5:Strength|Str]] +5-->
|saves=  
|skills={{SRD5|Perception}} +3, {{SRD5|Stealth}} +8
|skills={{SRD5|Perception}} +3, {{SRD5|Stealth}} +8
|damagevulnerabilities= <!--bludgeoning, slashing, piercing-->
|damagevulnerabilities=  
|damageresistances=
|damageresistances=
|damageimmunity=  <!--damage type; fire, radiant-->
|damageimmunity=   
|conditionimmunity=
|conditionimmunity=
|senses=
|senses=
|perception=13 <!--Passive Perception bonus; +5-->
|perception=13 <!--Passive-->
|languages={{SRD5|Common}}, {{SRD5|Elvish}}, {{SRD5|Sylvan}}
|languages={{SRD5|Common}}, {{SRD5|Elvish}}, {{SRD5|Sylvan}}
|habitat=Forest
|cr=1/4 <!--Challenge Rating-->
|cr=1/4 <!--Challenge Rating-->
|xp=50 <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|qualities=
|summary=A sprite appears to be a tiny elf with insect wings.  
|actions=
{{5e Ability|Longsword|''Melee Weapon Attack:'' +2 to hit, reach 5 ft., one creature. ''Hit:'' 1 {{srd5lc|Slashing}} damage.}}


{{5e Ability|Shortbow|''Ranged Weapon Attack:'' +6 to hit, {{srd5lc|Range}} 40/160 ft., one creature. ''Hit:'' 1 {{srd5lc|Slashing}} damage, and the target must succeed on a {{SRD5|DC}} {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or become {{srd5lc|Poisoned}} for 1 {{srd5lc|Minute}}. If the saving throw result is 5 or lower, the poisoned target falls {{srd5lc|Unconscious}} for the same duration, or until it takes damage or another creature takes an {{srd5lc|Action}} to shake it awake.}}
|action1=Longsword
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +2 to hit, reach 5 ft., one creature. ''Hit:'' 1 {{srd5lc|Slashing}} damage.


{{5e Ability|Heart Sight|The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 {{SRD5|Charisma}} saving throw, the sprite also knows the creature’s alignment. {{SRD5|Celestial}}s, {{srd5lc|Fiend}}s, and {{srd5lc|Undead}} automatically fail the saving throw.}}
|action2=Shortbow
|alimit2=
|adesc2=''Ranged Weapon Attack:'' +6 to hit, {{srd5lc|Range}} 40/160 ft., one creature. ''Hit:'' 1 {{srd5lc|Slashing}} damage, and the target must succeed on a {{SRD5|DC}} {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or become {{srd5lc|Poisoned}} for 1 {{srd5lc|Minute}}. If the saving throw result is 5 or lower, the poisoned target falls {{srd5lc|Unconscious}} for the same duration, or until it takes damage or another creature takes an {{srd5lc|Action}} to shake it awake.


{{5e Ability|Invisibility|The sprite magically turns {{srd5lc|Invisible}} until it attacks or casts a spell, or until its {{srd5lc|Concentration}} ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.}}
|action3=Heart Sight
|alimit3=
|adesc3=The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 {{SRD5|Charisma}} saving throw, the sprite also knows the creature’s alignment. {{SRD5|Celestial}}s, {{srd5lc|Fiend}}s, and {{srd5lc|Undead}} automatically fail the saving throw.


|reaction=
|action4=Invisibility
|legendary=
|alimit4=
|adesc4=The sprite magically turns {{srd5lc|Invisible}} until it attacks or casts a spell, or until its {{srd5lc|Concentration}} ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
}}
}}
{{SRD5end}}
{{refstart}}In secret groves and shaded glens, tiny sprites with
dragonfly wings flutter. For all their fey splendor,
however, sprites lack warmth and compassion. They are
aggressive and hardy warriors, taking severe measures
to ward strangers away from their homes. Interlopers
that come too close have their moral character judged,
then are put to sleep or frightened off.


{{UnofficialInfo|A sprite appears to be a tiny elf with insect wings.}}
'''Forest Protectors.''' Sprites build little villages in the
boughs of trees and willing {{srd5lc|Treant}}s, in verdant glades
brightened by moss, wild flowers, and toadstools. Wild
nature thrives, and the sprites allow no trespassers.
When intruders are spotted, the sprites lead them astray
with ominous rustling from the bushes and distant
snapping twigs. Creatures foolish enough to persist in
intruding on a sprite's territory are stung with poisoned
arrows and lulled into a senseless sleep. While they
slumber, the sprites make good their escape, retreating
to an even more secluded area of the forest.


==Sources==
'''Heart Seers.''' Sprites can sense whether a creature
* [[SRD-OGL v5.1]]
is good or evil by the sound and feeling of its beating
heart. Weighing the balance of a creature's past actions,
a sprite can tell whether its heart beats rapidly in love
or flags in sorrow, or whether it is darkened by hate or
greed. The sprite's power to perceive the heart always
shows the truth, because the heart can't lie.


{{SRD5 Footer|Monster}}
'''Poison Brewers.''' In their forest domains, sprites brew
[[Category:SRD5 Monsters|{{Title Only|{{BASEPAGENAME}}}}]]
toxins, unguents, antidotes, and poisons, including the
sleep poison with which they coat their arrows. They
venture far into the woods to harvest rare flowers,
mosses, and fungi, sometimes crossing dangerous
territory to do so. If desperate, sprites even steal their
ingredients from the gardens of hags.
 
'''Good-Hearted.''' Because they are judges of the heart
and favor good creatures, sprites oppose the will of evil
fey and pledge to thwart evil archfey at every turn. If
they encounter adventurers on a quest to rid their forest
of an evil fey creature or {{5edlc|Goblinoid}} menace, they will
pledge their support and even come to their aid when
the adventurers least expect it.
 
Unlike pixies, sprites rarely indulge in frivolous
merriment and fun. They are firm warriors, protectors,
and judges, and their stern bent causes other fey to
consider them overly dour and serious. However, fey
that respect the sprites' territory find them staunch
allies in times of trouble.{{refend|<ref name="mm5.283" />}}
 
===Found in Adventures===
{{5e Creature Adventure List|Sprite}}
 
==List of Sprites==
<div style="display:block; overflow:auto; max-width:75svw; max-height:90vh;">
{{5e Monster List|Sprite}}
</div>
 
</div><!--gi-main-->
<div class="source">
==Sources and Notes==
<references />
[[Category:SRD5 Monsters]]
[[Category:5e Familiars]]
{{5e Footer|Fey|Varied}}
</div><!--source-->
</div><!--grid-container-std-->
{{5e Monster Data}}
{{Navboxes}}
{{Navboxes}}

Latest revision as of 16:34, 15 September 2024

< Fey
Sprite exists in other D&D editions see:

Sprite (disambiguation).

D&D 5e (2014) Varied ʰ 
SRD5, MM5e


Sprite
by Pearson Scott Foresman
via Mediawiki Commons
Public Domain
Sprite [SRD5 OGL/CC-BY][1] [2] [3] [4]
Tiny Fey  (Sprites), Neutral Good
Armor Class: 15 (leather armor)
Hit Points: 2 (1d4)
Speed: 10 ft., fly 40 ft.
Str Dex Con Int Wis Cha
3 (-4) 18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+0)
Skills: Perception +3, Stealth +8
Senses: passive perception 13
Languages: Common, Elvish, Sylvan
Habitat: Forest
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Actions

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one creature. Hit: 1 slashing damage, and the target must succeed on a DC Constitution saving throw or become poisoned for 1 minute. If the saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight. The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

End of the SRD5 material

In secret groves and shaded glens, tiny sprites with dragonfly wings flutter. For all their fey splendor, however, sprites lack warmth and compassion. They are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judged, then are put to sleep or frightened off.

Forest Protectors. Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild nature thrives, and the sprites allow no trespassers. When intruders are spotted, the sprites lead them astray with ominous rustling from the bushes and distant snapping twigs. Creatures foolish enough to persist in intruding on a sprite's territory are stung with poisoned arrows and lulled into a senseless sleep. While they slumber, the sprites make good their escape, retreating to an even more secluded area of the forest.

Heart Seers. Sprites can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature's past actions, a sprite can tell whether its heart beats rapidly in love or flags in sorrow, or whether it is darkened by hate or greed. The sprite's power to perceive the heart always shows the truth, because the heart can't lie.

Poison Brewers. In their forest domains, sprites brew toxins, unguents, antidotes, and poisons, including the sleep poison with which they coat their arrows. They venture far into the woods to harvest rare flowers, mosses, and fungi, sometimes crossing dangerous territory to do so. If desperate, sprites even steal their ingredients from the gardens of hags.

Good-Hearted. Because they are judges of the heart and favor good creatures, sprites oppose the will of evil fey and pledge to thwart evil archfey at every turn. If they encounter adventurers on a quest to rid their forest of an evil fey creature or goblinoid menace, they will pledge their support and even come to their aid when the adventurers least expect it.

Unlike pixies, sprites rarely indulge in frivolous merriment and fun. They are firm warriors, protectors, and judges, and their stern bent causes other fey to consider them overly dour and serious. However, fey that respect the sprites' territory find them staunch allies in times of trouble. [2]

Found in Adventures


List of Sprites

8 Sprites

Monster Size Type Tags Alignment HP CR Habitat Marked Source
Atomie Tiny Fey Sprite Chaotic Neutral 4 1/4 Feywild, Forest, Swamp Noncanon Varied
Bitzi (Individual) Tiny Fey Sprite Chaotic Neutral 2 1/4 Forest Canon Varied, TWBtW, SRD5
Dandy (Individual) Tiny Fey Sprite Chaotic Neutral 2 1/4 Forest Canon Varied, TWBtW, SRD5
Grig Tiny Fey Sprite Neutral Good 3 1/2 Feywild, Forest, Grassland Noncanon Varied
Mintleaf (Individual) Tiny Fey Sprite Chaotic Neutral 2 1/4 Forest Canon Varied, TWBtW, SRD5
Nixie Small Fey Sprite Neutral 3 1 Coastal, Feywild Noncanon Varied
Sprite Tiny Fey Sprite Neutral Good 2 1/4 Forest Canon Varied, SRD5, MM5e
Timpella (Individual) Tiny Fey Sprite Chaotic Neutral 2 1/4 Forest Canon Varied, TWBtW, SRD5

Sources and Notes

  1. SRD5:
  2. Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 283. Licensed: © Wizards of the Coast (used under 'fair use' clause). 2.0 2.1
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305

Back to Main PageDnD5x5e (2014)MonsterFey
  Varied Licenses
Caution
Varied
Licenses

This is article is covered by varying licenses, rather than the Creative Commons Attribution Sharealike License. Please see the Sources section for individual sources and licenses.



Monster data +

Sprite (Sort Text: Sprite 5e, Size: Tiny, Type: Fey, Subtypes: Sprite, Alignment: Neutral Good, HP: 2, CR: 1/4, Features: Longsword Shortbow Heart Sight Invisibility, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied SRD5 MM5e)

Varied, SRD5, MM5e Contrigubtions +

0 articles
No results