5e:High Elf Guard NPC: Difference between revisions
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<div class="grid-container-std"> | <div class="grid-container-std"> | ||
<div class="bctop">{{backto|{{ | <div class="bctop">{{backto|{{5ed|NPC}}}}</div> | ||
<div class="notice"></div> | <div class="notice"></div> | ||
<div class="badge">{{Author | <div class="badge">{{Author | ||
|author=Rlyehable | |author=Rlyehable | ||
|systemtag=5euc | |systemtag=5euc | ||
|date=2016-01-30 | |date=2016-01-30 | ||
|realname= <!--optional--> | |realname= <!--optional--> | ||
|author_name=Rlyehable | |author_name=Rlyehable | ||
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|name=High Elf Guard <!--Creature Name--> | |name=High Elf Guard <!--Creature Name--> | ||
|sorttext=Guard High Elf <!--usually blank. text to sort by--> | |sorttext=Guard High Elf <!--usually blank. text to sort by--> | ||
| | |refs=<ref name="rly2016-01-30">[[user:Rlyehable]]. Created:2016-01-30. Licensed: [[CC-BY-SA]].</ref> <ref name="note1">Note: Based heavily on the {{SRD5|Guard NPC}} with some features of {{5ep|High Elf}} applied.</ref> | ||
|type=Humanoid | |size=Medium | ||
|type=Humanoid | |||
|swarm= <!--if swarm, enter size of individual creature of the swarm--> | |swarm= <!--if swarm, enter size of individual creature of the swarm--> | ||
|subtype=Elf, High Elf | |subtype=Elf, High Elf | ||
|align=any alignment | |align=any alignment | ||
|ac=13 | |ac=13 | ||
|acfluff=Leather or 15 Leather and Shield | |acfluff=Leather or 15 Leather and Shield | ||
|hp=11 | |hp=11 | ||
|hd=2d8+2 | |hd=2d8+2 | ||
|speed=35 ft. | |speed=35 ft. | ||
|str=13 | |str=13 | ||
|dex=12 | |dex=12 | ||
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|cha=10 | |cha=10 | ||
|saves={{SRD5|Advantage}} against {{srd5lc|Charm}} effects | |saves={{SRD5|Advantage}} against {{srd5lc|Charm}} effects | ||
|skills={{SRD5|Perception}} | |skills={{SRD5|Perception}} | ||
|damagevulnerabilities= <!--usually blank. bludgeoning, slashing, piercing--> | |damagevulnerabilities= <!--usually blank. bludgeoning, slashing, piercing--> | ||
|damageresistances= <!--bludgeoning, slashing, piercing--> | |damageresistances= <!--bludgeoning, slashing, piercing--> | ||
|damageimmunity= <!--damage type; fire, radiant--> | |damageimmunity= <!--damage type; fire, radiant--> | ||
|conditionimmunity=Sleep | |conditionimmunity=Sleep | ||
|senses={{SRD5|Darkvision}} 60 ft. | |senses={{SRD5|Darkvision}} 60 ft. | ||
|perception=16 <!--Passive | |perception=16 <!--Passive--> | ||
|languages={{ | |languages={{5elang|Common}}, {{5elang|Elvish}} | ||
|habitat=Urban | |||
|cr=1/8 <!--Challenge Rating--> | |cr=1/8 <!--Challenge Rating--> | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|npc=true | |npc=true | ||
|summary= | |summary={{5ep|High Elf}} {{SRD5|Guard}} | ||
|feature1=Spellcaster | |feature1=Spellcaster | ||
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}} | }} | ||
Guards include members of a watch, sentries, and the bodyguards. | Guards include members of a watch, sentries, and the bodyguards. | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{5e Footer| | [[Category:User]] | ||
{{5e Footer|NPC|CC-BY-SA}} | |||
{{5e Monster Data}} | {{5e Monster Data}} | ||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
Latest revision as of 10:26, 25 March 2024
High Elf Guard (NPC) [1] [2] | ||||||||||||
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Medium Humanoid (Elves, High Elves), any alignment | ||||||||||||
Armor Class: 13 (Leather or 15 Leather and Shield) | ||||||||||||
Hit Points: 11 (2d8+2) | ||||||||||||
Speed: 35 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Advantage against charm effects | ||||||||||||
Skills: Perception | ||||||||||||
Condition Immune: Sleep | ||||||||||||
Senses: Darkvision 60 ft., passive perception 16 | ||||||||||||
Languages:
| ||||||||||||
Habitat: Urban | ||||||||||||
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesSpellcaster. High elves are innate spellcasters. They can cast Wizard cantrips using Intelligence as their spellcasting ability. Spell save DC is 10. Spell attack to hit is +2. They know one cantrip, usually acid splash, dancing lights, message, minor illusion, ray of frost, or true strike. ActionsArmament Choice. High elf guards are normally armed with either longsword (with the added protection of a shield) or longbow and shortsword. |
Guards include members of a watch, sentries, and the bodyguards.