SRD5:Warlock: Difference between revisions

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<div class="bctop">{{backto|{{SRD5|Warlock}}}}</div>
<div class="bctop">{{backto|{{SRD5|Warlock}}}}</div>
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'''Warlock''' is a [[SRD5:Class|class]] in 5th edition and part of the [[SRD-OGL v5.1|SRD]].[[Summary::Warlocks draw their magical powers from an otherworldly patron| ]]
'''Warlock''' is a{{srd5lc|Class}} in 5th edition and part of the [[SRD-OGL v5.1|SRD]].[[Summary::Warlocks draw their magical powers from an otherworldly patron| ]]
__TOC__
{{5e Class Features
{{5e Class Features
|classname=Warlock
|classname=Warlock
|sorttext=
|sorttext=
|hitdie=8
|hitdie=8
|armorprofs=None
|armorprofs={{SRD5|Light Armor}}
|weaponprofs=[[SRD5:Dagger|Dagger]]s, [[SRD5:Dart|dart]]s, [[SRD5:Sling|sling]]s, [[SRD5:Quarterstaff|quarterstaff]]s, [[SRD5:Light Crossbow|light crossbow]]s
|weaponprofs={{SRD5|Simple Weapon}}s
|toolprofs=None
|toolprofs=None
|saveprofs=Constitution, Charisma
|saveprofs=Wisdom, Charisma
|skillprofs=Arcana, Deception, Insight, Intimidation, Persuasion, Religion
|skillprofs=Arcana, Deception, History, Intimidation, Investigation, Nature, Religion
|skillnum=two
|skillnum=two
|equipment=* ''(a)'' a light crossbow and 20 [[SRD5:Bolt|Bolt]]s or ''(b)'' any [[SRD5:Simple Weapon|simple weapon]]
|equipment=* ''(a)'' a light crossbow and 20 {{srd5lc|Bolt}}s or ''(b)'' any {{srd5lc|Simple Weapon}}
* ''(a)'' a [[SRD5:Component Pouch|Component Pouch]] or ''(b)'' an [[SRD5:Arcane Focus|Arcane Focus]]
* ''(a)'' a {{srd5lc|Component Pouch}} or ''(b)'' an {{srd5lc|Arcane Focus}}
* ''(a)'' a [[SRD5:Dungeoneer's Pack|dungeoneer's pack]] or ''(b)'' an [[SRD5:Explorer's Pack|explorer's pack]]
* ''(a)'' a {{srd5lc|Scholar's Pack}} or ''(b)'' an {{srd5lc|Dungeoneer's Pack}}
* Two daggers
* {{SRD5|Leather Armor|Leather armor}}, any simple weapon, and two {{srd5lc|Dagger}}s
|features=Otherworldly Patron, Pact Magic, Eldritch Invocations, Pact Boon, Ability Score Improvement, Mystic Arcanum, Eldritch Master
|features=Otherworldly Patron, Pact Magic, Eldritch Invocations, Pact Boon, Ability Score Improvement, Eldritch Versatility, Mystic Arcanum, Eldritch Master
|subclasstitle=Otherworldly Patron
|canon=true
|canon=true
|summary=Warlocks draw their magical powers from an otherworldly patron
|summary=Warlocks draw their magical powers from an otherworldly patron
}}
}}<br clear="right" />
 
<div style="display:block; overflow:auto; max-width:90vw;">
{{5e Class Simple
{{5e Class Simple
|classname=Warlock
|classname=Warlock
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|extra20e=8 <!--invocations-->
|extra20e=8 <!--invocations-->
}}
}}
</div>


{{5e Ability Section|3|Otherworldly Patron|At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, {{SRD5|The Fiend|the Fiend}}. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.}}  
{{5e Ability Section|3|Otherworldly Patron|At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, {{SRD5|The Fiend|the Fiend}}. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.}}  
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Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.  
Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.  
{{beyondsrd}}<br clear="right" />
{{beyondsrd}}<br clear="right" />
<div style="display:block; overflow:auto; max-width:90vw; max-height:90vh;">
{{5e Subclass List|Warlock}}
{{5e Subclass List|Warlock}}
</div>


* {{5ed|The Archfey}} <ref name="phb" />
===Pact Magic===
* {{5ed|The Celestial}} <ref name="xan" />
{{alsosee-sect|SRD5:Warlock Spell}}Your arcane research and the magic bestowed on you by your patron have given you facility with [[SRD5:Spell|spell]]s.
* {{SRD5|The Fiend}} <ref name="srd5" />
* {{5ed|Ghost in the Machine}} <ref group="ua" name="uamodern">{{pub|UA Modern Magic}}</ref>
* {{5ed|The Great Old One}} <ref name="phb" />
* {{5ed|The Hexblade}} <ref name="xan" />
* {{5ed|The Seeker}} <ref group="ua" name="uanondivine">{{Cite Pub|UA Non-Divine Faithful SFG}}</ref>
* <strike>{{5ed|The Undying Light}}</strike> <ref group="ua" name="uaunderdark">{{Cite Pub|UA Underdark Characters}}</ref><ref group="note" name="dep">This item is deprecated.</ref>
* {{5ed|The Undying}} <ref name="scag" />
* {{5ed|Venerable Dragon}} <ref group="uc" name="rly">[[User: Rlyehable]]</ref>
 
{{5e Ability Section|3|Pact Magic|Your arcane research and the magic bestowed on you by your patron have given you facility with [[SRD5:Spell|spell]]s. }}


====Cantrips====
====Cantrips====
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====Eldritch Invocation List ====
====Eldritch Invocation List ====
''For a list of official and unofficial invocations, see the [[5e:Eldritch Invocation List]] article.''<br />
''For a list of official and unofficial invocations, see the [[5e:Eldritch Invocation List]] article.''<br />
{{5e:Eldritch Invocation List}}


===Pact Boon===
===Pact Boon===
[[Features::Pact Boon| ]]
[[Features::Pact Boon| ]]
{|class="shaded" style="float:right; width:50%;"
{{SRD5:Pact Boon}}
<!--{|class="shaded" style="float:right; max-width:40vw;"
!align="center"|Your Pact Boon
!align="center"|Your Pact Boon
|-
|-
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====Pact of the Blade====
====Pact of the Blade====
You can use your [[SRD5:Action|action]] to create a pact weapon in your empty hand. You can choose the form that this [[SRD5:Melee Weapon|melee weapon]] takes each time you create it. You are proficient with it while you wield it. This weapon counts as [[SRD5:Magic Weapon|magical]] for the purpose of overcoming [[SRD5:Resistance|resistance]] and [[SRD5:Immunity|immunity]] to nonmagical attacks and damage.  
You can use your [[SRD5:Action|action]] to create a '''{{anchor|Pact Weapon|pact weapon}}''' in your empty hand. You can choose the form that this [[SRD5:Melee Weapon|melee weapon]] takes each time you create it. You are proficient with it while you wield it. This weapon counts as [[SRD5:Magic Weapon|magical]] for the purpose of overcoming [[SRD5:Resistance|resistance]] and [[SRD5:Immunity|immunity]] to nonmagical attacks and damage.  


Your pact weapon disappears if it is more than 5 feet away from you for 1 [[SRD5:Minute|minute]] or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you [[SRD5:Death|die]].  
Your pact weapon disappears if it is more than 5 feet away from you for 1 [[SRD5:Minute|minute]] or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you [[SRD5:Death|die]].  


You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a [[SRD5:Short Rest|short rest]]. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an [[SRD5:Artifact|artifact]] or a [[SRD5:Sentient Weapon|sentient weapon]] in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-­hour ritual on a different weapon, or if you use a 1-­hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.  
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a [[SRD5:Short Rest|short rest]]. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an [[SRD5:Artifact|artifact]] or a [[SRD5:Sentient Weapon|sentient weapon]] in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-­hour ritual on a different weapon, or if you use a 1-­hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.


====Pact of the Tome====
====Pact of the Tome====
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If you lose your Book of Shadows, you can perform a 1-­hour ceremony to receive a replacement from your patron. This ceremony can be performed during a [[SRD5:Short Rest|short]] or [[SRD5:Long Rest|long rest]], and it destroys the previous book. The book turns to ash when you die.
If you lose your Book of Shadows, you can perform a 1-­hour ceremony to receive a replacement from your patron. This ceremony can be performed during a [[SRD5:Short Rest|short]] or [[SRD5:Long Rest|long rest]], and it destroys the previous book. The book turns to ash when you die.
-->


{{5e Ability Section|3|Ability Score Improvement|When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one [[SRD5:Ability Score|ability score]] of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.}}  
{{5e Ability Section|3|Ability Score Improvement|When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one [[SRD5:Ability Score|ability score]] of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.}}  
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{{5e Ability Section|3|Eldritch Master|At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.}}
{{5e Ability Section|3|Eldritch Master|At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.}}
{{SRD5end}}
==Optional Class Features==
These features are {{SRD5|GM}} optional.<ref name="tcoe7071">{{Cite Pub|Tasha's Cauldron of Everything|pages=70-71}} (unofficial summation)</ref>
===Additional Warlock Spells===
''1st level Warlock feature.''<br />
Included in the {{srd5lc|Warlock Spell}} list.<ref name="tcoe7071" />
===Pact Boon Option===
''3rd level Warlock feature.''<br />
====Pact of the Talisman====
Talisman given by your patron.<ref name="tcoe7071" />
===Eldritch Versatility===
''4th level Warlock feature.''<br />
When you use the {{iplink|Ability Score Improvement}} feature, you may excahange a known {{srd5lc|Cantrip}} for another, replace a {{iplink|Pact Boon}} option for another, or replace one spell from your {{iplink|Mystic Arcanum}} feature for another.<ref name="tcoe7071" />
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">


==Sources==
==Sources==
* {{Cite Pub|SRD-OGL v5.1}} - 5th edition SRD/OGL document published Jan. 2016 by WotC
:* {{Cite Pub|SRD-OGL v5.1}} - 5th edition SRD/OGL
<references>
<references />
<ref name="srd5">SRD-OGL v5.1</ref>
<ref name="phb">{{Cite Pub|Player's Handbook (5e)}}</ref>
<ref name="scag">{{Cite Pub|Sword Coast Adventurer's Guide}}</ref>
<ref name="xan">{{Cite Pub|Xanathar's Guide to Everything}}</ref>
</references>
===Unearthed Arcana===
<references group="ua" />
===User Creations===
<references group="uc" />
===Notes===
<references group="note" />
{{SRD5 Footer|Class}}
{{SRD5 Footer|Class}}
</div><!--source-->
</div><!--source-->

Latest revision as of 11:46, 23 May 2023

Warlock is aclass in 5th edition and part of the SRD. As a Warlock, you gain the following class features.

Hit Points

Hit Dice: 1d8
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Warlock level after first

Proficiencies

Armor: Light Armor
Weapons: Simple Weapons
Tools: None
Saving Throws: Wisdom , Charisma
Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, Religion.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:


The Warlock
Level Proficiency
Bonus
Features Cantrips
Known
Spells
Known
Spell
Slots
Slot
Level
Invocations
Known
1st +2 Otherworldly Patron, Pact Magic 2 2 1 1st
2nd +2 Eldritch Invocations 2 3 2 1st 2
3rd +2 Pact Boon 2 4 2 2nd 2
4th +2 Ability Score Improvement 3 5 2 2nd 2
5th +3 3 6 2 3rd 3
6th +3 Otherworldly Patron feature 3 7 2 3rd 3
7th +3 3 8 2 4th 4
8th +3 Ability Score Improvement 3 9 2 4th 4
9th +4 3 10 2 5th 5
10th +4 Otherworldly Patron feature 4 10 2 5th 5
11th +4 Mystic Arcanum (6th level) 4 11 3 5th 5
12th +4 Ability Score Improvement 4 11 3 5th 6
13th +5 Mystic Arcanum (7th level) 4 12 3 5th 6
14th +5 Otherworldly Patron feature 4 12 3 5th 6
15th +5 Mystic Arcanum (8th level) 4 13 3 5th 7
16th +5 Ability Score Improvement 4 13 3 5th 7
17th +6 Mystic Arcanum (9th level) 4 14 4 5th 8
18th +6 4 14 4 5th 8
19th +6 Ability Score Improvement 4 15 4 5th 8
20th +6 Eldritch Master 4 15 4 5th 8

Otherworldly Patron

At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.


Otherworldly Patrons

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence — not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

This section exceeds the text of the SRD

14 subclasses.
Subclass Summary Features Flags License Source
The Archfey The patron is an archfey, likely someone on the Summer or Night Court. Expanded Spell List, Fey Presence, Misty Escape, Beguiling Defenses, Dark Delirium Canon, Pointer Fair Use Player's Handbook (5e)
The Celestial These warlocks have made a pact with a creature from a higher plane. Expanded Spell List, Bonus Cantrips, Healing Light, Radiant Soul, Celestial Resilience, Searing Vengeance Canon, Pointer Fair Use Xanathar's Guide to Everything
The Fathomless Warlocks who draw their power from deep oceans and the Elemental Plane of Water. Expanded Spell List, Tentacle of the Deeps, Gift of the Sea, Oceanic Soul, Guardian Coil, Grasping Tentacles, Fathomless Plunge Canon, Pointer Fair Use Tasha's Cauldron of Everything
The Fiend These sorcerers have made a pact with a fiend from the lower planes of existence Expanded Spell List, Dark One’s Blessing, Dark One’s Own Luck, Fiendish Resilience, Hurl Through Hell Canon OGL SRD-OGL v5.1
The Genie Warlocks who draw their power from a Genie. Expanded Spell List, Genie's Vessel, Elemental Gift, Sanctuary Vessel, Limited Wish Canon, Pointer Fair Use Tasha's Cauldron of Everything
Ghost in the Machine This worlock's patron, so to speak, is an Artificial Intelligence in modern or futuristic times. Expanded Spell List, Bonus Proficiency, Information Surge, Wire Walk, Personal Encryption, Technovirus Pointer, UA Fair Use UA Modern Magic
The Great Old One Patron from the Far Realm Expanded Spell List, Awakened Mind, Entropic Ward, Thought Shield, Create Thrall Canon, Pointer Fair Use Player's Handbook (5e)
The Hexblade These sorcerers draw power from a force in the Shadowfell Expanded Spell List, Hexblade’s Curse, Hex Warrior, Accursed Specter, Armor of Hexes, Master of Hexes Canon, Pointer Fair Use Xanathar's Guide to Everything
The Nightstalker Council These warlocks draw power from the Nightstalker Council and study of the nightstalker mysteries. Enmity, Esoteric Knowledge, Nightstalker Magic, Wrathful Spells, Iron Resolve., Turn Creatures of Enmity, Phyric Healing User Creation CC-BY-SA Rlyehable
The Noble Genie !Deprecated! These warlock's patron is a genie Expanded Spell List, Collector's Vessel, Elemental Resistance, Protective Wish, Genie's Entertainment, Collector's Call Pointer, UA Fair Use UA 2020 Subclasses Part 1
The Titan These warlocks have formed a pact with a Titan. Expanded Spell List, Shard of Creation, Eyes of the Maker, Artificial Apperntice, Mend the Broken, Curse of Unmaking Pointer Fair Use Venture Maidens Campaign Guide
The Undead This tradition's patron is a powerful undead. Expanded Spell List, Form of Dread, Gravetouched, Necrotic Husk, Spirit Projection Canon, Pointer Fair Use Van Richten's Guide to Ravenloft
The Undying This patron is a immortal who was once mortal Expanded Spell List, Among the Dead, Defy Death, Dying Nature, Indestructible Life Canon, Pointer Fair Use Sword Coast Adventurer's Guide
Venerable Dragon These sorcerers have made a pact with a powerful dragon Expanded Spell List, Draconic Blessing, Frightful Presence, Dragon Breath, Legendary Resistance User Creation CC-BY-SA Rlyehable

Pact Magic

Your arcane research and the magic bestowed on you by your patron have given you facility with spells.

Cantrips

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

Spell Slots

The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

For example, when you are 5th level, you have two 3rd-­level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-­level spell.

Spells Known of 1st Level and Higher

At 1st level, you know two 1st-­level spells of your choice from the warlock spell list.

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your warlock spells.

Eldritch Invocations

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.


Eldritch Invocation List

For a list of official and unofficial invocations, see the 5e:Eldritch Invocation List article.

54 eldritch invocations

Invocation Prerequisite Summary Source Notes Source
Agonizing Blast eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Canon SRD-OGL v5.1
Armor of Shadows You can cast mage armor on yourself at will, without expending a spell slot or material components. Canon SRD-OGL v5.1
Ascendant Step 9th level You can cast Levitate on yourself at will, without expending a spell slot or material components. Canon SRD-OGL v5.1
Aspect of the Moon Pact of the Tome feature You do not need to sleep and can't be forced to sleep.(Unofficial summation) Canon, Pointer Xanathar's Guide to Everything
Beast Speech You can cast speak with animals at will, without expending a spell slot. Canon SRD-OGL v5.1
Beguiling Influence You gain proficiency in the Deception and Persuasion skills. Canon SRD-OGL v5.1
Bewitching Whispers 7th level You can cast compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest. Canon SRD-OGL v5.1
Bond of the Talisman 12 level warlock, Pact of the Talisman feature. Teleport near to someone wearing your talisman.(unofficial summation) Canon, Pointer Tasha's Cauldron of Everything
Book of Ancient Secrets Pact of the Tome feature You can now inscribe magical rituals in your Book of Shadows. Canon SRD-OGL v5.1
Chains of Carceri 15th level, Pact of the Chain feature You can cast hold monster targeting an outsider. Canon SRD-OGL v5.1
Cloak of Flies 5th level A poison aura of flies that assists intimidation. Canon, Pointer Xanathar's Guide to Everything
Devil’s Sight You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. Canon SRD-OGL v5.1
Dreadful Word 7th level You can cast confusion once using a warlock spell slot. You can’t do so again until you finish a long rest. Canon SRD-OGL v5.1
Eldritch Mind Boost to concentration saving throws.(Unofficial Summation) Canon, Pointer Tasha's Cauldron of Everything
Eldritch Sight You can cast detect magic at will, without expending a spell slot. Canon SRD-OGL v5.1
Eldritch Smite 5th level, Pact of the Blade feature Deals extra force damage on a hit with the pact weapon and knocks target prone Canon, Pointer Xanathar's Guide to Everything
Eldritch Spear eldritch blast cantrip When you cast eldritch blast, its range is 300 feet. Canon SRD-OGL v5.1
Eyes of the Rune Keeper You can read all writing. Canon SRD-OGL v5.1
Far Scribe 5th level Warlock, Pact of the Tome feature. Can use sending to a creature who's name is in your Book of Shadows.(Unofficial Summation) Canon, Pointer Tasha's Cauldron of Everything
Fiendish Vigor You can cast false life on yourself at will as a 1st-­level spell, without expending a spell slot or material components. Canon SRD-OGL v5.1
Gaze of Two Minds Perceive senses of another humanoid Canon SRD-OGL v5.1
Ghostly Gaze 7th level You gain the ability to see through solid objects Canon, Pointer Xanathar's Guide to Everything
Gift of the Depths 5th level Can swim and breathe underwater. Canon, Pointer Xanathar's Guide to Everything
Gift of the Ever-Living Ones Pact of the Chain feature Boost to healing while your familiar is near. Canon, Pointer Xanathar's Guide to Everything
Gift of the Protectors 9th level Warlock, Pact of the Tome feature. Ward a creature from death who's name is in your Book of Shadows.(Unofficial Summation) Canon, Pointer Tasha's Cauldron of Everything
Grasp of Hadar eldritch blast cantrip Targets of your eldritch blast are pulled. Canon, Pointer Xanathar's Guide to Everything
Improved Pact Weapon Pact of the Blade feature Your pact blade becomes a arcane focus. Expands pact weapon options. Canon, Pointer Xanathar's Guide to Everything
Investment of the Chain Master Pact of the Chain feature. Buff various aspects of your familiar, including movement type, attacks, and resistance.(Unofficial Summation) Canon, Pointer Tasha's Cauldron of Everything
Lance of Lethargy eldritch blast cantrip The target of your eldritch blast is slowed. Canon, Pointer Xanathar's Guide to Everything
Lifedrinker 12th level, Pact of the Blade feature When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1). Canon SRD-OGL v5.1
Maddening Hex 5th level, hex spell or a warlock feature that curses Causes psychic damage to target of your hex spell and curse features. Canon, Pointer Xanathar's Guide to Everything
Mask of Many Faces You can cast disguise self at will, without expending a spell slot. Canon SRD-OGL v5.1
Master of Myriad Forms 15th level You can cast alter self at will, without expending a spell slot. Canon SRD-OGL v5.1
Minions of Chaos 9th level You can cast conjure elemental once using a warlock spell slot. You can’t do so again until you finish a long rest. Canon SRD-OGL v5.1
Mire the Mind 5th level You can cast slow once using a warlock spell slot. You can’t do so again until you finish a long rest. Canon SRD-OGL v5.1
Misty Visions You can cast silent image at will, without expending a spell slot or material components. Canon SRD-OGL v5.1
One with Shadows 5th level When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction. Canon SRD-OGL v5.1
Otherworldly Leap 9th level You can cast jump on yourself at will, without expending a spell slot or material components. Canon SRD-OGL v5.1
Protection of the Talisman 7th level Warlock, Pact of the Talisman feature. Boost a failed saving throw, possibly allowing it to succeed.(Unofficial Summation) Canon, Pointer Tasha's Cauldron of Everything
Rebuke of the Talisman Pact of the Talisman feature. Deal psychic damage to an attacker that hits you.(Unofficial Summation) Canon, Pointer Tasha's Cauldron of Everything
Relentless Hex 7th level, hex spell or a warlock feature that curses Allows you to teleport near the target of your hex spell or curse feature. Canon, Pointer Xanathar's Guide to Everything
Repelling Blast eldritch blast cantrip When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line. Canon SRD-OGL v5.1
Sculptor of Flesh 7th level You can cast polymorph once using a warlock spell slot. You can’t do so again until you finish a long rest. Canon SRD-OGL v5.1
Shroud of Shadow 15th level You may turn invisible Canon, Pointer Xanathar's Guide to Everything
Sign of Ill Omen 5th level You can cast bestow curse once using a warlock spell slot. You can’t do so again until you finish a long rest. Canon SRD-OGL v5.1
Thief of Five Fates You can cast bane once using a warlock spell slot. You can’t do so again until you finish a long rest. Canon SRD-OGL v5.1
Thirsting Blade 5th level, Pact of the Blade feature You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn. Canon SRD-OGL v5.1
Tomb of Levistus 5th level As a reaction, you can encase yourself in ice, gaining temporary hit points. Canon, Pointer Xanathar's Guide to Everything
Trickster's Escape 7th level You gain an extra casting of freedom of movement. Canon, Pointer Xanathar's Guide to Everything
Undying Servitude 5th level Warlock. Animate the dead.(Unofficial Summation) Canon, Pointer Tasha's Cauldron of Everything
Visions of Distant Realms 15th level You can cast arcane eye at will, without expending a spell slot. Canon SRD-OGL v5.1
Voice of the Chain Master Pact of the Chain feature You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your famil Canon SRD-OGL v5.1
Whispers of the Grave 9th level You can cast speak with dead at will, without expending a spell slot. Canon SRD-OGL v5.1
Witch Sight 15th level You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight. Canon SRD-OGL v5.1
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Pact Boon

3rd level Warlock feature.
Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.[SRD5 OGL/CC-BY][1]

This section exceeds the text of the SRD

4 official and unofficial pact boons.

Pact Summary Sources
Pact of the Blade Gain a magic weapon SRD-OGL v5.1
Pact of the Chain Gain a familiar SRD-OGL v5.1
Pact of the Talisman Gain a talisman given by your patron. Tasha's Cauldron of Everything
Pact of the Tome Gain a spell book SRD-OGL v5.1

Your Pact Boon
Each Pact Boon option produces a special creature or an object that reflects your patron’s nature.[1]

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.[SRD5 OGL/CC-BY][1]
Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.[SRD5 OGL/CC-BY][1]
Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.[SRD5 OGL/CC-BY][1]


Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.


Mystic Arcanum

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-­level spell from the warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-­level spell at 13th level, one 8th-­level spell at 15th level, and one 9th-­level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.


Eldritch Master

At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.

End of the SRD5 material

Optional Class Features

These features are GM optional.[2]

Additional Warlock Spells

1st level Warlock feature.
Included in the warlock spell list.[2]

Pact Boon Option

3rd level Warlock feature.

Pact of the Talisman

Talisman given by your patron.[2]

Eldritch Versatility

4th level Warlock feature.
When you use the Ability Score Improvement feature, you may excahange a known cantrip for another, replace a Pact Boon option for another, or replace one spell from your Mystic Arcanum feature for another.[2]

Sources

  1. SRD5: 1.0 1.1 1.2 1.3 1.4
  2. Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e 2014) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 70-71. (unofficial summation) 2.0 2.1 2.2 2.3

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