5e:Harpoon: Difference between revisions
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{{5e Weapon | {{5e Weapon | ||
|weap=Harpoon <!--name--> | |weap=Harpoon <!--name--> | ||
|sorttext= <!--blank, or category sort--> | |sorttext= <!--blank, or category sort--> | ||
|canon= | |refs=<ref>[[user:Rlyehable]]. Created: 2020-06-05. Licensed: [[CC-BY-SA]].</ref> | ||
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|smo=s <!-- s=simple m=martial value if other (ex. exotic, dwarven only) --> | |smo=s <!-- s=simple m=martial value if other (ex. exotic, dwarven only) --> | ||
|mr=m <!-- m=melee r=ranged --> | |mr=m <!-- m=melee r=ranged --> | ||
|damage=1d6 | |damage=1d6 | ||
|dtype=p <!--(b=bludgeoning, p=piercing, s=slashing, value if other)--> | |dtype=p <!--(b=bludgeoning, p=piercing, s=slashing, value if other)--> | ||
|weight= | |weight=6 <!-- in lbs. --> | ||
|cost= | |cost=10 gp | ||
|ammo= <!-- y=uses Ammunition--> | |ammo= <!-- y=uses Ammunition--> | ||
|fine= <!-- y=is Finesse --> | |fine= <!-- y=is Finesse --> | ||
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|thrown=y <!-- y=may be thrown --> | |thrown=y <!-- y=may be thrown --> | ||
|twohand= <!-- y=is two-handed weapon --> | |twohand= <!-- y=is two-handed weapon --> | ||
|vers= | |vers= <!-- enter value if Versatile, example: 1d10 --> | ||
|otherp= <!-- enter value if non-standard property, example: exotic --> | |otherp= <!-- enter value if non-standard property, example: exotic --> | ||
|note= <!-- add'l notes --> | |note= <!-- add'l notes --> | ||
|monk= | |monk= | ||
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[[File:Walharpunen.jpg|thumb|200px|right|Harpoons<br />by Seebeer at German Wikipedia<br />via MediaWiki Commons<br />[[GPDL]], [[CC-BY-SA]]]] | |||
A '''harpoon''' is a variation of the spear with a barbed spearhead. It often has a line attached to it. | A '''harpoon''' is a variation of the spear with a barbed spearhead. It often has a line attached to it. | ||
'''Special:''' When a harpoon hits it remains embedded in the target and may not be used until freed from the target. A {{SRD5|Large}} or smaller {{srd5lc|Creature}} hit by a harpoon | '''Special:''' When a harpoon hits it remains embedded in the target and may not be used until freed from the target. A {{SRD5|Large}} or smaller {{srd5lc|Creature}} hit by a harpoon has its {{srd5lc|Speed}} {{srd5lc|Half|halved}}{{5ertrd}}. Until the barbed head is removed, the harpooned creature will take 1 {{srd5lc|Hit Point}} of damage per {{srd5lc|Turn}} if it {{srd5lc|Movement|moves}} or takes an {{srd5lc|Action}}. The barb can be removed by taking an action to pull or cut out the barbed head (causing 1d4 {{srd5lc|Slashing}} damage to do so). If a successful {{SRD5|Dexterity}} {{SRD5|Medicine}} {{srd5lc|Check}} is made when removing it, the damage from removing it is reduced to 1. | ||
If the harpoon has a line attached, you can use an action to attempt to pull the creature toward you. To succeed at this, make a {{srd5lc|Contest}}ed {{SRD5|Strength}} | If the harpoon has a line attached, you can use an action to attempt to pull the creature toward you. To succeed at this, make a {{srd5lc|Contest}}ed {{SRD5|Strength}} check. If you succeed, the creature is {{srd5lc|Pull}}ed 5 feet toward you; but you drop the line on a failure. Succeed or fail, the harpooned creature takes 1d4 slashing damage. Dealing 5 slashing damage to the line (AC 10) destroys the line without causing additional damage to the harpooned creature. | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{5e Footer|Weapon|CC-BY-SA}} | {{5e Footer|Weapon|CC-BY-SA}} |
Latest revision as of 08:58, 28 July 2022
Harpoon (Simple Melee Weapon) [1]
Name | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Harpoon | 10 gp | 1d6 piercing | 6 lbs | Range (15/45), Special, Thrown |
A harpoon is a variation of the spear with a barbed spearhead. It often has a line attached to it.
Special: When a harpoon hits it remains embedded in the target and may not be used until freed from the target. A Large or smaller creature hit by a harpoon has its speed halved [2]. Until the barbed head is removed, the harpooned creature will take 1 hit point of damage per turn if it moves or takes an action. The barb can be removed by taking an action to pull or cut out the barbed head (causing 1d4 slashing damage to do so). If a successful Dexterity Medicine check is made when removing it, the damage from removing it is reduced to 1.
If the harpoon has a line attached, you can use an action to attempt to pull the creature toward you. To succeed at this, make a contested Strength check. If you succeed, the creature is pulled 5 feet toward you; but you drop the line on a failure. Succeed or fail, the harpooned creature takes 1d4 slashing damage. Dealing 5 slashing damage to the line (AC 10) destroys the line without causing additional damage to the harpooned creature.
Sources and Notes
- user:Rlyehable. Created: 2020-06-05. Licensed: CC-BY-SA. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
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