SRD5:Balor: Difference between revisions

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Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{SRD5|Monster}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> {{5e Mo..."
 
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|xp= <!--blank calculates from CR (except CR 0)-->
|xp= <!--blank calculates from CR (except CR 0)-->
|canon=true
|canon=true
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|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Death Throes|When the balor dies, it explodes, and each creature within 30 feet of it must make a {{SRD5|DC}} 20 {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}, taking 70 (20d6) {{srd5lc|Fire}} damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.}}
 
{{5e Ability|Fire Aura|At the start of each of the balor’s {{srd5lc|Turn}}s, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a {{srd5lc|Melee Attack}} while within 5 feet of it takes 10 (3d6) fire damage.}}
|feature1=Death Throes
{{5e Ability|Magic Resistance|The balor has {{srd5lc|Advantage}} on saving throws against {{srd5lc|Spell}}s and other magical effects.}}
|flimit1=
{{5e Ability|Magic Weapons|The balor's weapon attacks are magical.}}
|fdesc1=When the balor dies, it explodes, and each creature within 30 feet of it must make a {{SRD5|DC}} 20 {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}, taking 70 (20d6) {{srd5lc|Fire}} damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.
|actions=
 
{{5e Ability|Multiattack|The balor makes two attakcs: one with its longsword and on with its whip.}}
|feature2=Fire Aura
{{5e Ability|Longsword|''{{SRD5|Melee Weapon Attack}}:'' +14 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 21 (3d8+8) {{srd5lc|Slashing}} damage plus 13 (3d8) {{srd5lc|Lightning}} damage. If the balor scores a {{srd5lc|Critical Hit}}, it rolls damage dice three times, instead of twice.}}
|flimit2=
{{5e Ability|Whip|''Melee Weapon Attack:'' +14 to hit, 4each 30 ft., one target. ''Hit:'' 15 (2d6+8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC20 {{SRD5|Strength}} saving throw or be pulled up to 25 feet toward the balor.}}
|fdesc2=At the start of each of the balor’s {{srd5lc|Turn}}s, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a {{srd5lc|Melee Attack}} while within 5 feet of it takes 10 (3d6) fire damage.
{{5e Ability|Teleport|The balor magically {{srd5lc|Telport}}s, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.}}
 
|reaction=
|feature3=Magic Resistance
|flimit3=
|fdesc3=The balor has {{srd5lc|Advantage}} on saving throws against {{srd5lc|Spell}}s and other magical effects.
 
|feature4=Magic Weapons
|flimit4=
|fdesc4=The balor's weapon attacks are magical.
 
|action1=Multiattack
|alimit1=
|adesc1=The balor makes two attakcs: one with its longsword and on with its whip.
 
|action2=Longsword
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +14 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 21 (3d8+8) {{srd5lc|Slashing}} damage plus 13 (3d8) {{srd5lc|Lightning}} damage. If the balor scores a {{srd5lc|Critical Hit}}, it rolls damage dice three times, instead of twice.
 
|action3=Whip
|alimit3=
|adesc3=''Melee Weapon Attack:'' +14 to hit, 4each 30 ft., one target. ''Hit:'' 15 (2d6+8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC20 {{SRD5|Strength}} saving throw or be pulled up to 25 feet toward the balor.
 
|action4=Teleport
|alimit4=
|adesc4=The balor magically {{srd5lc|Teleport}}s, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
}}
}}
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{{SRD5 Footer|Monster}}
{{5e Monster Data}}
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Latest revision as of 10:25, 9 March 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Balor
Huge Fiend  (Demons), Chaotic Evil
Armor Class: 19 (natural armor)
Hit Points: 262 (21d12+126)
Speed: 40 ft., fly 80 ft.
Str Dex Con Int Wis Cha
26 (+8) 15 (+2) 22 (+6) 20 (+5) 16 (+3) 22 (+6)
Damage Resistances: cold, lightning, bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: fire, poison
Condition Immune: poisoned
Senses: truesight 120 ft., passive perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 19 (22,000 xp)Proficiency Bonus (PB): +6

Features

Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.

Fire Aura. At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Magic Resistance. The balor has advantage on saving throws against spells and other magical effects.

Magic Weapons. The balor's weapon attacks are magical. 

Actions

Multiattack. The balor makes two attakcs: one with its longsword and on with its whip.

Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8+8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

Whip. Melee Weapon Attack: +14 to hit, 4each 30 ft., one target. Hit: 15 (2d6+8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC20 Strength saving throw or be pulled up to 25 feet toward the balor.

Teleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Sources


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  Open Game Content
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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Monster data +

Balor (Sort Text: Demon Balor 5e, Size: Huge, Type: Fiend, Subtypes: Demon, Alignment: Chaotic Evil, HP: 262, CR: 19, Features: Death Throes Fire Aura Magic Resistance Magic Weapons Multiattack Longsword Whip Teleport, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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