SRD5:Balor: Difference between revisions
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|feature1=Death Throes | |||
|flimit1= | |||
|fdesc1=When the balor dies, it explodes, and each creature within 30 feet of it must make a {{SRD5|DC}} 20 {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}, taking 70 (20d6) {{srd5lc|Fire}} damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons. | |||
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|feature2=Fire Aura | |||
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|fdesc2=At the start of each of the balor’s {{srd5lc|Turn}}s, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a {{srd5lc|Melee Attack}} while within 5 feet of it takes 10 (3d6) fire damage. | |||
|feature3=Magic Resistance | |||
|flimit3= | |||
|fdesc3=The balor has {{srd5lc|Advantage}} on saving throws against {{srd5lc|Spell}}s and other magical effects. | |||
|feature4=Magic Weapons | |||
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|fdesc4=The balor's weapon attacks are magical. | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The balor makes two attakcs: one with its longsword and on with its whip. | |||
|action2=Longsword | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +14 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 21 (3d8+8) {{srd5lc|Slashing}} damage plus 13 (3d8) {{srd5lc|Lightning}} damage. If the balor scores a {{srd5lc|Critical Hit}}, it rolls damage dice three times, instead of twice. | |||
|action3=Whip | |||
|alimit3= | |||
|adesc3=''Melee Weapon Attack:'' +14 to hit, 4each 30 ft., one target. ''Hit:'' 15 (2d6+8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC20 {{SRD5|Strength}} saving throw or be pulled up to 25 feet toward the balor. | |||
|action4=Teleport | |||
|alimit4= | |||
|adesc4=The balor magically {{srd5lc|Teleport}}s, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. | |||
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{{5e Monster Data}} | |||
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Latest revision as of 10:25, 9 March 2020
| Balor | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Huge Fiend (Demons), Chaotic Evil | ||||||||||||
| Armor Class: 19 (natural armor) | ||||||||||||
| Hit Points: 262 (21d12+126) | ||||||||||||
| Speed: 40 ft., fly 80 ft. | ||||||||||||
| ||||||||||||
| Damage Resistances: cold, lightning, bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
| Damage Immunity: fire, poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: truesight 120 ft., passive perception 13 | ||||||||||||
| Languages: Abyssal, telepathy 120 ft. | ||||||||||||
| Challenge: 19 (22,000 xp)Proficiency Bonus (PB): +6 | ||||||||||||
FeaturesDeath Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons. ActionsMultiattack. The balor makes two attakcs: one with its longsword and on with its whip. |
Sources
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Monster data +
Balor (Sort Text: Demon Balor 5e, Size: Huge, Type: Fiend, Subtypes: Demon, Alignment: Chaotic Evil, HP: 262, CR: 19, Features: Death Throes • Fire Aura • Magic Resistance • Magic Weapons • Multiattack • Longsword • Whip • Teleport, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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