SRD5:Marilith: Difference between revisions

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|languages={{SRD5|Abyssal}}, {{srd5lc|Telepathy}} 120 ft. <!--Common, Goblin, None, etc.-->
|languages={{SRD5|Abyssal}}, {{srd5lc|Telepathy}} 120 ft. <!--Common, Goblin, None, etc.-->
|cr=16 <!--Challenge Rating-->
|cr=16 <!--Challenge Rating-->
|xp=15,000 <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Magic Resistance|The marlith has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.}}


{{5e Ability|Magic Weapon|The marilith's weapon attacks are magical}}
|feature1=Magic Resistance
|flimit1=
|fdesc1=The marlith has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.


{{5e Ability|Reactive|The marilith can take one reaction on every {{srd5lc|Turn}} in a combat.}}
|feature2=Magic Weapon
|flimit2=
|fdesc2=The marilith's weapon attacks are magical.


|actions=
|feature3=Reactive
{{5e Ability|Multiattack|The marilith makes seven attacks: six with its longswords and one with its tail.}}
|flimit3=
|fdesc3=The marilith can take one reaction on every {{srd5lc|Turn}} in a combat.


{{5e Ability|Longsword|''Melee Weapon Attack:'' +9 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) {{srd5lc|Slashing}} damage.}}
|action1=Multiattack
|alimit1=
|adesc1=The marilith makes seven attacks: six with its longswords and one with its tail.


{{5e Ability|Tail|''Melee Weapon Attack:'' +9 to hit, {{srd5lc|Reach}} 10 ft., one creature. ''Hit:'' 15 (2d10+4) {{srd5lc|Bludgeoning}} damage. If the target is {{SRD5|Medium}} or smaller, it is {{srd5lc|Grappled}} (escape {{SRD5|DC}} 19). Until the grapple ends, the target is {{srd5lc|Restrained}}, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.}}
|action2=Longsword
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +9 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) {{srd5lc|Slashing}} damage.


{{5e Ability|Teleport|The marilith magically {{srd5lc|Teleport}}s, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.}}
|action3=Tail
|alimit3=
|adesc3=''Melee Weapon Attack:'' +9 to hit, {{srd5lc|Reach}} 10 ft., one creature. ''Hit:'' 15 (2d10+4) {{srd5lc|Bludgeoning}} damage. If the target is {{SRD5|Medium}} or smaller, it is {{srd5lc|Grappled}} (escape {{SRD5|DC}} 19). Until the grapple ends, the target is {{srd5lc|Restrained}}, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.


|reaction=
|action4=Teleport
{{5e Ability|Parry|The marilith adds 5 to its {{SRD5|AC}} against one {{srd5lc|Melee Attack}} that would hit it. To do so, the marilith must see the attacker and be wielding a {{srd5lc|Melee Weapon}}.}}
|alimit4=
|adesc4=The marilith magically {{srd5lc|Teleport}}s, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


|legendary=
|reaction1=Parry
|rlimit1=
|rdesc1=The marilith adds 5 to its {{SRD5|AC}} against one {{srd5lc|Melee Attack}} that would hit it. To do so, the marilith must see the attacker and be wielding a {{srd5lc|Melee Weapon}}.
}}
}}
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{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
</div><!--source-->
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Revision as of 17:49, 9 March 2020

Marilith
Large Fiend  (Demons), Chaotic Evil
Armor Class: 18 (natural armor)
Hit Points: 189 (18d10+90)
Speed: 40
Str Dex Con Int Wis Cha
18 (+4) 20 (+5) 20 (+5) 18 (+4) 16 (+3) 20 (+5)
Saving Throws: Str +9, Con +10, Wis +8, Cha +10
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: poison
Condition Immune: poisoned
Senses: truesight 120 ft., passive perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5

Features

Magic Resistance. The marlith has advantage on saving throws against spells and other magical effects.

Magic Weapon. The marilith's weapon attacks are magical.

Reactive. The marilith can take one reaction on every turn in a combat. 

Actions

Multiattack. The marilith makes seven attacks: six with its longswords and one with its tail.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.

Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10+4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until the grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

Teleport. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. 

Reactions

Parry. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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Monster data +

Marilith (Sort Text: Demon Marilith 5e, Size: Large, Type: Fiend, Subtypes: Demon, Alignment: Chaotic Evil, HP: 189, CR: 16, Features: Magic Resistance Magic Weapon Reactive Multiattack Longsword Tail Teleport Has Lair, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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