SRD5:Marilith: Difference between revisions
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|languages={{SRD5|Abyssal}}, {{srd5lc|Telepathy}} 120 ft. <!--Common, Goblin, None, etc.--> | |languages={{SRD5|Abyssal}}, {{srd5lc|Telepathy}} 120 ft. <!--Common, Goblin, None, etc.--> | ||
|cr=16 <!--Challenge Rating--> | |cr=16 <!--Challenge Rating--> | ||
|xp= | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
{{ | |feature1=Magic Resistance | ||
|flimit1= | |||
|fdesc1=The marlith has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects. | |||
|feature2=Magic Weapon | |||
|flimit2= | |||
|fdesc2=The marilith's weapon attacks are magical. | |||
| | |feature3=Reactive | ||
|flimit3= | |||
|fdesc3=The marilith can take one reaction on every {{srd5lc|Turn}} in a combat. | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The marilith makes seven attacks: six with its longswords and one with its tail. | |||
|action2=Longsword | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +9 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) {{srd5lc|Slashing}} damage. | |||
{{ | |action3=Tail | ||
|alimit3= | |||
|adesc3=''Melee Weapon Attack:'' +9 to hit, {{srd5lc|Reach}} 10 ft., one creature. ''Hit:'' 15 (2d10+4) {{srd5lc|Bludgeoning}} damage. If the target is {{SRD5|Medium}} or smaller, it is {{srd5lc|Grappled}} (escape {{SRD5|DC}} 19). Until the grapple ends, the target is {{srd5lc|Restrained}}, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets. | |||
| | |action4=Teleport | ||
|alimit4= | |||
|adesc4=The marilith magically {{srd5lc|Teleport}}s, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. | |||
| | |reaction1=Parry | ||
|rlimit1= | |||
|rdesc1=The marilith adds 5 to its {{SRD5|AC}} against one {{srd5lc|Melee Attack}} that would hit it. To do so, the marilith must see the attacker and be wielding a {{srd5lc|Melee Weapon}}. | |||
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{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
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Revision as of 17:49, 9 March 2020
| Marilith | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Fiend (Demons), Chaotic Evil | ||||||||||||
| Armor Class: 18 (natural armor) | ||||||||||||
| Hit Points: 189 (18d10+90) | ||||||||||||
| Speed: 40 | ||||||||||||
| ||||||||||||
| Saving Throws: Str +9, Con +10, Wis +8, Cha +10 | ||||||||||||
| Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
| Damage Immunity: poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: truesight 120 ft., passive perception 13 | ||||||||||||
| Languages: Abyssal, telepathy 120 ft. | ||||||||||||
| Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesMagic Resistance. The marlith has advantage on saving throws against spells and other magical effects. ActionsMultiattack. The marilith makes seven attacks: six with its longswords and one with its tail. ReactionsParry. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon. |
Sources
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Monster data +
Marilith (Sort Text: Demon Marilith 5e, Size: Large, Type: Fiend, Subtypes: Demon, Alignment: Chaotic Evil, HP: 189, CR: 16, Features: Magic Resistance • Magic Weapon • Reactive • Multiattack • Longsword • Tail • Teleport • Has Lair, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)