SRD5:Teleportation Circle: Difference between revisions

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updated for Tasha's Cauldron of Everything
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{{5e Spell
{{5e Spell
|name=Teleportation Circle
|name=Teleportation Circle
|refs={{SRD5ref}} <ref>caster list ({{SRD5|Warlock}}) &mdash; {{Cite Pub|Tasha's Cauldron of Everything|pages=70}}</ref>
|level=5  
|level=5  
|school=Conjuration  
|school=Conjuration  
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|range=10 feet <!-- range -->
|range=10 feet <!-- range -->
|comp=V, M
|comp=V, M
|material=rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes
|material=rare chalks and inks infused with precious gems worth 50 {{SRD5|gp}}, which the spell consumes
|vcomp=true
|vcomp=true
|ccomp=true
|ccomp=true
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Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence — a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the {{SRD5|Material Plane}}, determined by the {{SRD5|GM}}. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 {{srd5lc|Minute}}.
Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence — a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the {{SRD5|Material Plane}}, determined by the {{SRD5|GM}}. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 {{srd5lc|Minute}}.


You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
You can create a {{anchor|permanent teleportation circle}} by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
|higherlevels=  
|higherlevels=  
|casters=Bard, Sorcerer, Warlock, Wizard
|casters=Bard, Sorcerer, Warlock, Wizard
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<div class="source">
<div class="source">
==Sources and Notes==
==Sources and Notes==
:* {{Cite Pub|SRD-OGL v5.1}}
:* {{Cite Pub|Player's Handbook (5e)|pages=207, 209-211, 282}}
:* {{Cite Pub|Tasha's Cauldron of Everything|pages=70}}
<references />
<references />
{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 18:35, 4 October 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Teleportation Circle is a spell in 5th edition.

5e Spell Teleportation Circle [SRD5 OGL/CC-BY] [1] [2]
5th-level conjuration
Casting Time: 1 minute
Range:  10 feet
Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes)
Duration: 1 round
Scales: No
Casters: Bard, Sorcerer, Warlock, Wizard

As you cast the spell, you draw a 10 foot diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence — a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.

You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. caster list (Warlock) — Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 70.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Teleportation Circle 5 Conjuration minute 10 feet V M Yes Yes Bard Sorcerer Warlock Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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