SRD5:Telekinesis: Difference between revisions
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'''{{ | '''Telekinesis''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Telekinesis <!-- name of spell--> | |name=Telekinesis <!-- name of spell--> | ||
|sorttext= | |sorttext= | ||
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|level=5 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=5 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Transmutation <!-- spell school name only; ex: Transmutation --> | |school=Transmutation <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
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|rules=You gain the ability to move or manipulate | |rules=You gain the ability to move or manipulate {{srd5lc|Creature}}s{{5ertyac}} or {{srd5lc|Object}}s by thought. When you cast the spell, and as your {{srd5lc|Action}} each {{srd5lc|Round}} for the duration, you can exert your will on one creature or object that you can see within {{srd5lc|Range}}, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell. | ||
'''Creature.''' You can try to move a {{SRD5|Huge}} or smaller creature. Make an {{srd5lc|Ability Check}} with your {{srd5lc|Spellcasting Ability}} {{srd5lc|contest}}ed by the creature’s {{SRD5|Strength}} check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next {{srd5lc|Turn}}, the creature is {{srd5lc|Restrained}} in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. | '''Creature.''' You can try to move a {{SRD5|Huge}} or smaller creature. Make an {{srd5lc|Ability Check}} with your {{srd5lc|Spellcasting Ability}} {{srd5lc|contest}}ed by the creature’s {{SRD5|Strength}} check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next {{srd5lc|Turn}}, the creature is {{srd5lc|Restrained}} in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. | ||
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==Sources== | ==Sources and Notes== | ||
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Latest revision as of 18:11, 4 October 2021
See Telekinesis (disambiguation)
Telekinesis is a spell in 5th edition.
5e Spell
Telekinesis [SRD5 OGL/CC-BY] [1]
5th-level transmutation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Scales: No
Casters: Sorcerer, Wizard
You gain the ability to move or manipulate creatures [2] or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.
Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.
Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.
If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.
You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3. ↑
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Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Telekinesis | 5 | Transmutation | Action | 60 feet | V • S | Sorcerer • Wizard | Yes | SRD-OGL v5.1 |
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