5e:Klarg: Difference between revisions

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<div class=grid-container-std>
<div class=grid-container-std>
<div class="bctop">{{backto|{{SRD5|Monster}}}}</div>
<div class="bctop">{{backto|{{SRD5|Monster}}}}</div>
<div class="notice">{{wip}}</div>
<div class="notice"></div>
<div class="badge">{{Author
<div class="badge">{{Author
|author_name=Rlyehable
|author_name=Rlyehable
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|co-authors=
|co-authors=
|contributors=
|contributors=
|status=wip
|status=1st draft
|editing=
|editing=
|balance=
|balance=
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|cha=12
|cha=12
|saves= <!--bonus to save; [[SRD5:Strength|Str]] +5-->
|saves= <!--bonus to save; [[SRD5:Strength|Str]] +5-->
|skills={{SRD5|Perception}} +2
|skills={{SRD5|Perception}} +3, {{SRD5|Stealth}} +3, {{SRD5|Survival}} +3
|damagevulnerabilities= <!--bludgeoning, slashing, piercing-->
|damagevulnerabilities= <!--bludgeoning, slashing, piercing-->
|damageresistances=
|damageresistances={{srd5lc|Acid}}, {{srd5lc|Fire}}, {{srd5lc|Cold}}, {{srd5lc|Necrotic}}
|damageimmunity=  <!--damage type; fire, radiant-->
|damageimmunity=  <!--damage type; fire, radiant-->
|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Petrified}}
|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Frightened}}, {{srd5lc|Petrified}}
|senses={{srd5lc|Darkvision}} 60 ft.
|senses={{srd5lc|Darkvision}} 60 ft., {{srd5lc|Tremorsense}} 90 ft.
|perception=13 <!--Passive Perception bonus; +5-->
|perception=13 <!--Passive Perception bonus; +5-->
|languages={{5elang|Sylvan}}
|languages={{5elang|Sylvan}}
|cr=6 <!--Challenge Rating-->
|cr=7 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|showpb=true
|showpb=
|summary=Troll-like fey <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|summary=Troll-like fey <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  


|feature1=Keen Smell
|feature1=False Appearance
|flimit1=
|flimit1=
|fdesc1=The klarg has {{srd5lc|Advantage}} on {{SRD5|Wisdom}} ({{SRD5|Perception}}) checks that rely on smell.
|fdesc1=While the klarg is {{srd5lc|Prone}} and remains motionless, it is indistinguishable from an hillock.


|feature2=Regeneration
|feature2=Keen Smell
|flimit2=
|flimit2=
|fdesc2=The klarg regains 10 {{srd5lc|Hit Point}}s at the start of its {{srd5lc|Turn}}. If the klarg takes {{srd5lc|Cold}} or {{srd5lc|Necrotic}} damage, the trait doesn't function at the start of the klarg's next turn. The klarg dies only if it starts its turn with 0 hit points and doesn't regenerate.
|fdesc2=The klarg has {{srd5lc|Advantage}} on {{SRD5|Wisdom}} ({{SRD5|Perception}}) checks that rely on smell.
 
|feature3=Regeneration
|flimit3=
|fdesc3=The klarg regains 10 {{srd5lc|Hit Point}}s at the start of its {{srd5lc|Turn}}. If the klarg takes {{srd5lc|Cold}} or {{srd5lc|Necrotic}} damage, the trait doesn't function at the start of the klarg's next turn. The klarg dies only if it starts its turn with 0 hit points and doesn't regenerate.
 
|feature4=Swallow
|flimit4=
|fdesc4=While swallowed, a {{srd5lc|Creature}} is {{srd5lc|Blinded}} and {{srd5lc|Restrained}}, it has {{srd5lc|Total Cover}} against attacks and other effects outside the klarg, and it takes 7 (2d6) {{srd5lc|Bludgeoning}}, 7 (2d6) {{srd5lc|Piercing}}, and 7 (2d6) {{srd5lc|Slashing}} damage at the start of each of the klarg’s {{srd5lc|Turn}}s. If the klarg takes 30 damage or more on a single turn from a creature inside it, the klarg must succeed on a DC 15 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} at the end of that turn or regurgitate all swallowed creatures, which fall {{srd5lc|Prone}} in a space within 10 feet of the klarg. If the klarg dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.


|action1=Multiattack
|action1=Multiattack
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|action2=Bite
|action2=Bite
|alimit2=
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, reach 10 ft., one target. ''Hit:'' 7 (1d6+5) {{srd5lc|Piercing}} damage.
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, reach 10 ft., one target. ''Hit:'' 14 (2d8+5) {{srd5lc|Piercing}} damage, and if the creature is {{SRD5|Medium}} or smaller, it must make a {{SRD5|DC}} 15 {{SRD5|Dexterity}} {{srd5lc|Saving Throw}} or be {{iplink|Swallow}}ed. The klarg can have swallowed up to 2 Medium, 4 {{SRD5|Small}}, or 8 {{SRD5|Tiny}} creatures at a time.


|action3=Claw
|action3=Claw
|alimit3=
|alimit3=
|adesc3=''Melee Weapon Attack:'' +8 to hit, reach 10 ft., one target. ''Hit:'' 12 (2d6+5) {{srd5lc|Slashing}} damage.
|adesc3=''Melee Weapon Attack:'' +8 to hit, reach 10 ft., one target. ''Hit:'' 14 (2d8+5) {{srd5lc|Slashing}} damage and the target must succeed on a DC 15 {{SRD5|Strength}} saving throw or be {{srd5lc|Pull}}ed 5 feet toward the klarg.


|reaction=
|reaction=Spring up from Prone
{{5e Ability|Name|Description}}
|rdesc=If a creature comes within 10 feet of the klarg while it is prone, it may stand up with no {{srd5lc|Movement}} cost.
 
}}
|legendary=
A klarg is a huge semi-bipedal {{srd5lc|Fey}} creature, often using its arms to assist in its movement (similar to an ape). It has the appearance of dark soil, and rocks, and appears to have grass, moss, vines, and/or shrubs on its back (although all of this is just natural camouflage).
{{5e Ability|Name|Description}}


{{5e Ability|Name|Description}}
Klarg are intelligent, but their main motivation is hunger. They are cunning and will stalk prey or lie in wait for them if they are close.  
 
|lairdesc= <!-- description of lair, if there is one -->
|lairactions=
<!-- If lair, describe the monster's lair actions.
* ____
* ____
* ____-->
|regioneffects=
<!-- description of region and monster's effects on them, such as...
The region containing a legendary ____’s lair is warped by the creature’s magic, which creates one or more of the following effects:
* ____
* ____
* ____-->
}}
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">

Revision as of 05:12, 18 March 2021

Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2021-03-17
Status: 1st draft


Klarg
Huge Fey , Chaotic Neutral
Armor Class: 16 (natural armor)
Hit Points: 92 (8d12+40)
Speed: 35 ft.
Str Dex Con Int Wis Cha
20 (+5) 16 (+3) 20 (+5) 12 (+1) 12 (+1) 12 (+1)
Skills: Perception +3, Stealth +3, Survival +3
Damage Resistances: acid, fire, cold, necrotic
Condition Immune: charmed, frightened, petrified
Senses: darkvision 60 ft., tremorsense 90 ft., passive perception 13
Languages:
  1. redirect: Template:5xlang
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3

Features

False Appearance. While the klarg is prone and remains motionless, it is indistinguishable from an hillock.

Keen Smell. The klarg has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The klarg regains 10 hit points at the start of its turn. If the klarg takes cold or necrotic damage, the trait doesn't function at the start of the klarg's next turn. The klarg dies only if it starts its turn with 0 hit points and doesn't regenerate.

Swallow. While swallowed, a creature is blinded and restrained, it has total cover against attacks and other effects outside the klarg, and it takes 7 (2d6) bludgeoning, 7 (2d6) piercing, and 7 (2d6) slashing damage at the start of each of the klarg’s turns. If the klarg takes 30 damage or more on a single turn from a creature inside it, the klarg must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the klarg. If the klarg dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone. 

Actions

Multiattack. The klarg makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8+5) piercing damage, and if the creature is Medium or smaller, it must make a DC 15 Dexterity saving throw or be Swallowed. The klarg can have swallowed up to 2 Medium, 4 Small, or 8 Tiny creatures at a time.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8+5) slashing damage and the target must succeed on a DC 15 Strength saving throw or be pulled 5 feet toward the klarg.

Reactions

Spring up from Prone



A klarg is a huge semi-bipedal fey creature, often using its arms to assist in its movement (similar to an ape). It has the appearance of dark soil, and rocks, and appears to have grass, moss, vines, and/or shrubs on its back (although all of this is just natural camouflage).

Klarg are intelligent, but their main motivation is hunger. They are cunning and will stalk prey or lie in wait for them if they are close.

Sources


Back to Main PageDnD5x5e (2014)Monster
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