SRD5:Goat: Difference between revisions

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|hd=1d8 <!--10d8, 4d12, etc.-->
|hd=1d8 <!--10d8, 4d12, etc.-->
|speed=40 ft.
|speed=40 ft.
|movetype=Walk
|str=12
|str=12
|dex=10
|dex=10
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|xp=10 <!--Experience points for destroying-->
|xp=10 <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Charge|If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 10 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be knocked {{srd5lc|Prone}}.}}


{{5e Ability|Sure-Footed|The goat has {{srd5lc|Advantage}} on Strength and {{SRD5|Dexterity}} saving throws made against effects that would knock it prone.}}
|feature1=Charge
|flimit1=
|fdesc1=If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 10 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be knocked {{srd5lc|Prone}}.


|actions=
|feature2=Sure-Footed
{{5e Ability|Ram|''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 3 (1d4+1) {{srd5lc|Bludgeoning}} damage.}}
|flimit2=
|fdesc2=The goat has {{srd5lc|Advantage}} on Strength and {{SRD5|Dexterity}} saving throws made against effects that would knock it prone.
 
|action1=Ram
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 3 (1d4+1) {{srd5lc|Bludgeoning}} damage.
}}
}}
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==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}}


{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
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[[Category:SRD5 Monsters]]
[[Category:SRD5 Monsters]]
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Revision as of 19:40, 23 March 2020

Goat
Medium Beast  (Goats), Unaligned
Armor Class: 10
Hit Points: 4 (1d8)
Speed: 40 ft.
Str Dex Con Int Wis Cha
12 (+1) 10 (+0) 11 (+0) 2 (-4) 10 (+0) 5 (-3)
Senses: passive perception 10
Languages:
Challenge: 0 (10 xp)Proficiency Bonus (PB): +2

Features

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. 

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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