SRD5:Scrying: Difference between revisions

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|name=Scrying <!-- name of spell-->
|name=Scrying <!-- name of spell-->
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|sorttext=
|refs={{SRD5ref}}
|refs={{SRD5ref}} <ref name="vmcg">domain spell (Fate Domain) &mdash; {{Cite Pub|Venture Maidens Campaign Guide|pages=29}} Licensed: &copy; Venture Maidens, LLC. {{fairuc}} (noncanon)</ref>
|level=5 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=5 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Divination <!-- spell school name only; ex: Transmutation -->
|school=Divination <!-- spell school name only; ex: Transmutation -->
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|casters=Bard, Cleric, Druid, Warlock, Wizard
|casters=Bard, Cleric, Druid, Warlock, Wizard
|domainspell=Fate Domain
|canon=true
|canon=true
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Latest revision as of 05:53, 14 June 2022

D&D 5e SRD5 OGL CC-BY ʰ 

Scrying is a spell in 5th edition.

5e Spell Scrying [SRD5 OGL/CC-BY] [1] [2]
5th-level divination
Casting Time: 10 minutes
Range:  Self
Components: V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)
Duration: Concentration, up to 10 minutes
Scales: No
Casters: Bard, Cleric, Druid, Warlock, Wizard
Domain Spell for: Fate Domain

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you’re casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

Knowledge Save Modifier
Secondhand (you have heard of the target) +5
Firsthand (you have met the target) +0
Familiar (you know the target well) −5
Connection Save Modifier
Likeness or picture −2
Possession or garment −4
Body part, lock of hair, bit of nail, or the like −10

On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours.

On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist.

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn’t move.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. domain spell (Fate Domain) — Celeste Conowitch, et. al.. Venture Maidens Campaign Guide (5e) (2022-06-07 (Community Edition)). Venture Maidens LLC, 2CGaming. p. 29. Licensed: © Venture Maidens, LLC. (used under 'fair use' clause) (noncanon)

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Scrying 5 Divination 10 minutes Self V S M Yes Yes Bard Cleric Druid Warlock Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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