SRD5:Green Hag: Difference between revisions

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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Amphibious|The hag can breathe air and water.}}


{{5e Ability|Innate Spellcasting|The hag's innate {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 12). She can innately cast the following spells, requiring no matierial components:<br />
|feature1=Amphibious
At will: ''{{srd5lc|Dancing Lights}}, {{srd5lc|Minor Illusion}}, {{srd5lc|Vicious Mockery}}''}}
|flimit1=
|fdesc1=The hag can breathe air and water.


{{5e Ability|Mimicry|The hag can mimic animal sounds and humanoid voices. A creature that hears the sound can tell they are imitations with a successful DC 14 {{SRD5|Wisdom}} ({{SRD5|Insight}}) check.}}
|feature2=Innate Spellcasting
|flimit2=
|fdesc2=The hag's innate {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 12). She can innately cast the following spells, requiring no matierial components:<br />
At will: ''{{srd5lc|Dancing Lights}}, {{srd5lc|Minor Illusion}}, {{srd5lc|Vicious Mockery}}''


|actions=
|feature3=Mimicry
{{5e Ability|Claws|''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft. one target. ''Hit:'' 13 (2d8+4) {{srd5lc|Slashing}} damage.}}
|flimit3=
|fdesc3=The hag can mimic animal sounds and humanoid voices. A creature that hears the sound can tell they are imitations with a successful DC 14 {{SRD5|Wisdom}} ({{SRD5|Insight}}) check.


{{5e Ability|Illusory Appearance|The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and {{srd5lc|Humanoid}} shape. The illusion ends if the hag takes a {{srd5lc|Bonus Action}} to end it or if she dies.
|action1=Claws
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft. one target. ''Hit:'' 13 (2d8+4) {{srd5lc|Slashing}} damage.


The changes wrought by this effect fail to hold up to physical inspection. For expample, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an {{srd5lc|Action}} to visually inspect the illusion and succeed on a DC {{SRD5|Intelligence}} ({{SRD5|Investigation}}) check to discern that the hag is disguised.}}
|action2=Illusory Appearance
|alimit2=
|adesc2=The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and {{srd5lc|Humanoid}} shape. The illusion ends if the hag takes a {{srd5lc|Bonus Action}} to end it or if she dies.


{{5e Ability|Invisible Passage|The hag magically turns {{srd5lc|Invisible}} until she attacks or casts a spell, or until her {{srd5lc|Concentration}} ends (as if concentration on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.}}
The changes wrought by this effect fail to hold up to physical inspection. For expample, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an {{srd5lc|Action}} to visually inspect the illusion and succeed on a DC {{SRD5|Intelligence}} ({{SRD5|Investigation}}) check to discern that the hag is disguised.
}}


{{UnofficialInfo|  
|action3=Invisible Passage
==Unofficial Description==
|alimit3=
A green hag's true appearance is that of an aged, sickly humanoid with long white hair and a slightly green tinge to her rough skin. They have sharply nailed hands that they use for attack and defense.
|adesc3=The hag magically turns {{srd5lc|Invisible}} until she attacks or casts a spell, or until her {{srd5lc|Concentration}} ends (as if concentration on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
}}
}}
{{SRD5end}}
'''Unofficial Description:''' A green hag's true appearance is that of an aged, sickly humanoid with long white hair and a slightly green tinge to her rough skin. They have sharply nailed hands that they use for attack and defense.<ref>unofficial description by [[user:Rlyehable]]</ref>
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<div class="source">
==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}}
 
<references />
{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
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[[Category:SRD5 Monsters]]
[[Category:SRD5 Monsters]]
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Revision as of 12:32, 24 March 2020

Green Hag
Medium Fey  (Hags), Neutral Evil
Armor Class: 17
Hit Points: 82 (11d8+33)
Speed: 30 ft.
Str Dex Con Int Wis Cha
18 (+4) 12 (+1) 16 (+3) 13 (+1) 14 (+2) 14 (+2)
Skills: Arcana +5, Deception +4, Perception +4, Stealth +3
Senses: darkvision 60 ft., passive perception 14
Languages: Common, Draconic, Sylvan
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Amphibious. The hag can breathe air and water.

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no matierial components:
At will: dancing lights, minor illusion, vicious mockery

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sound can tell they are imitations with a successful DC 14 Wisdom (Insight) check. 

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 13 (2d8+4) slashing damage.

Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For expample, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC Intelligence (Investigation) check to discern that the hag is disguised.

Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentration on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

End of the SRD5 material

Unofficial Description: A green hag's true appearance is that of an aged, sickly humanoid with long white hair and a slightly green tinge to her rough skin. They have sharply nailed hands that they use for attack and defense.[1]

Sources

  1. unofficial description by user:Rlyehable

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Monster data +

Green Hag (Sort Text: Hag Green 5e, Size: Medium, Type: Fey, Subtypes: Hag Green Hag, Alignment: Neutral Evil, HP: 82, CR: 3, Features: Amphibious Innate Spellcasting Mimicry Claws Illusory Appearance Invisible Passage, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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