5e:Astral Elf Commander: Difference between revisions

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Revision as of 05:01, 5 September 2022

5e Pointer  + 
Boo's Astral Menagerie
A pointer is a short summary that points to published material.

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The Unofficial Description and any notes are licensed CC-BY-SA.

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Setting: Spelljammer
Astral Elf Commander (Pointer) [1]
Medium Humanoid  (Elves, Astral Elves), Any Alignment
Armor Class: 17 (half plate)
Hit Points: 143
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Con, Wis, Cha
Skills: Deception, History, Intimidation, Survival
Senses: darkvision 60 ft., passive perception 14
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang,
  3. redirect: Template:5xlang
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3

Features

Fey Ancestry. [2] The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.

Unusual Nature.

Actions

Multiattack.

Longsword. Melee Weapon Attack

Longbow. Ranged Weapon Attack

Spellcasting (Wisdom).

Unofficial Description: Astral elf commander of warriors and a spelljamming ships


Sources and Notes

  1. Christopher Perkins. Boo's Astral Menagerie (5e 2014) (2022-08-16). Wizards of the Coast. ISBN 978-0786968220. p. 12. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

Back to Main PageDnD5x5e (2014)MonsterHumanoidElfAstral Elf
Back to Main PageDnD5x5e (2014)Campaign SettingSpelljammer

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