SRD5:Wereboar: Difference between revisions

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{{5e Monster
{{5e Monster
|name=Wereboar <!--Creature Name-->
|name=Wereboar <!--Creature Name-->
|sorttext=Lycanthrope Wereboar
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Shapechanger|The wereboar can use its {{srd5lc|Action}} to polymorph into a boar-­humanoid hybrid or into a {{srd5lc|Boar}}, or back into its true form, which is {{srd5lc|Humanoid}}. Its statistics, other than its {{SRD5|AC}}, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.}}


{{5e Ability|Charge|If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same {{srd5lc|Turn}}, the target takes an extra 7 (2d6) {{srd5lc|Slashing}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 13 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be knocked {{srd5lc|Prone}}.}}
|feature1=Shapechanger
|flimit1=
|fdesc1=The wereboar can use its {{srd5lc|Action}} to polymorph into a boar-­humanoid hybrid or into a {{srd5lc|Boar}}, or back into its true form, which is {{srd5lc|Humanoid}}. Its statistics, other than its {{SRD5|AC}}, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.


{{5e Ability|Relentless|limit=Recharges after a {{5e Rest|y}}|If the wereboar takes 14 damage or less that would reduce it to 0 {{srd5lc|Hit Point}}s, it is reduced to 1 hit point instead.}}
|feature2=Charge
|flimit2=
|fdesc2=If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same {{srd5lc|Turn}}, the target takes an extra 7 (2d6) {{srd5lc|Slashing}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 13 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be knocked {{srd5lc|Prone}}.


|actions=
|feature3=Relentless
{{5e Ability|Multiattack|limit=Humanoid or Hybrid Form Only|The wereboar makes two attacks, only one of which can be with its tusks}}
|flimit3=Recharges after a {{5e Rest|y}}
|fdesc3=If the wereboar takes 14 damage or less that would reduce it to 0 {{srd5lc|Hit Point}}s, it is reduced to 1 hit point instead.


{{5e Ability|{{SRD5|Maul}}limit=Humanoid or Hybrid Form Only|''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Bludgeoning}} damage.}}
|action1=Multiattack
|alimit1=Humanoid or Hybrid Form Only
|adesc1=The wereboar makes two attacks, only one of which can be with its tusks


{{5e Ability|Tusks|limit=Boar or Hybrid Form Only|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Slashing}} damage. If the target is a {{srd5lc|Humanoid}}, it must succeed on a {{SRD5|DC}} 12 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or be {{srd5lc|Curse}}d with wereboar lycanthropy.}}
|action2=Maul
|alimit2=Humanoid or Hybrid Form Only
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Bludgeoning}} damage.
 
|action3=Tusks
|alimit3=Boar or Hybrid Form Only
|adesc3=''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Slashing}} damage. If the target is a {{srd5lc|Humanoid}}, it must succeed on a {{SRD5|DC}} 12 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or be {{srd5lc|Curse}}d with wereboar lycanthropy.
}}
}}
 
{{SRD5end}}
{{UnofficialInfo|'''Unofficial Description:''' In humanoid form, the wereboar appears human, in boar form as a normal boar, and in hybrid form as a blend of the two.<ref>Unofficial description by [[User: Rlyehable]]</ref>}}
'''Unofficial Description:''' In humanoid form, the wereboar appears human, in boar form as a normal boar, and in hybrid form as a blend of the two.
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}}
<references />
<references />
{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:SRD5 Monsters]]
[[Category:SRD5 Monsters]]
{{Navboxes}}
{{Navboxes}}

Revision as of 10:49, 4 April 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Wereboar
Medium Humanoid  (Humans, Shapechangers, Lycanthropes), Neutral Evil
Armor Class: 10 (in humanoid form, 11 (natural armor) in boar and hybrid form)
Hit Points: 78 (12d8+24)
Speed: 30 ft. (40 ft. in boar or hybrid form)
Str Dex Con Int Wis Cha
17 (+3) 10 (+0) 15 (+2) 10 (+0) 11 (+0) 8 (-1)
Skills: Perception +2
Damage Immunity: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses: passive perception 12
Languages: Common (can't speak in boar form)
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Shapechanger. The wereboar can use its action to polymorph into a boar-­humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Charge. If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. 

Actions

Multiattack (Humanoid or Hybrid Form Only). The wereboar makes two attacks, only one of which can be with its tusks

Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning damage.

Tusks (Boar or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.

End of the SRD5 material

Unofficial Description: In humanoid form, the wereboar appears human, in boar form as a normal boar, and in hybrid form as a blend of the two.

Sources


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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Monster data +

Wereboar (Sort Text: Lycanthrope Wereboar 5e, Size: Medium, Type: Humanoid, Subtypes: Human Shapechanger Lycanthrope, Alignment: Neutral Evil, HP: 78, CR: 4, Features: Shapechanger Charge Relentless Multiattack Maul Tusks, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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