SRD5:Ogre Zombie: Difference between revisions
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{{UnofficialInfo|'''Unofficial Description:''' Ogre zombies appear as rotting, animated, {{srd5lc|Ogre}} corpses.<ref>Unofficial description by [[User: Rlyehable]]</ref>}} | {{UnofficialInfo|'''Unofficial Description:''' Ogre zombies appear as rotting, animated, {{srd5lc|Ogre}} corpses.<ref>Unofficial description by [[User: Rlyehable]]</ref>}} | ||
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==Sources== | ==Sources== | ||
* [[SRD-OGL v5.1]] | * [[SRD-OGL v5.1]] | ||
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Revision as of 18:54, 30 December 2019
< Monster
| Ogre Zombie | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Undead (Zombies, Ogres), Neutral Evil | ||||||||||||
| Armor Class: 8 | ||||||||||||
| Hit Points: 85 (9d10+36) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Wis +0 | ||||||||||||
| Damage Immunity: poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: darkvision 60 ft., passive perception 8 | ||||||||||||
| Languages: understands Common and Giant but can't speak | ||||||||||||
| Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Undead Fortituce. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
ActionsMorningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage. |
| Unofficial Description: Ogre zombies appear as rotting, animated, ogre corpses.[1] |
| The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources
- Unofficial description by User: Rlyehable ↑
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