5e:Phoenix Ash/Character Creation: Difference between revisions
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The proficiency bonus is +2 for a 1st level character. It provides a bonus to a number of actions, checks, and situations that your character may find itself in. Such as: | The proficiency bonus is +2 for a 1st level character. It provides a bonus to a number of actions, checks, and situations that your character may find itself in. Such as: | ||
* {{SRD5|Attack Roll|Attack roll}}s using a {{srd5lc|Weapon}} you are proficient with. | * {{SRD5|Attack Roll|Attack roll}}s using a {{srd5lc|Weapon}} you are proficient with. | ||
* Attack rolls using a {{ | * Attack rolls using a {{5epa|Creature Trait|trait}}. | ||
* {{SRD5|Ability Check|Ability check}}s for a {{srd5lc|Skill}} that you are proficient with. | * {{SRD5|Ability Check|Ability check}}s for a {{srd5lc|Skill}} that you are proficient with. | ||
* Ability checks using a {{srd5lc|Tool}} that you are proficient with. | * Ability checks using a {{srd5lc|Tool}} that you are proficient with. |
Revision as of 03:57, 21 September 2023
Phoenix Ash Campaign Setting |
5e |
Use the following steps to create a character for Phoenix Ash
- Choose a Character Type and Subtype. This replaces the Choose a Race and Choose a Class section of the SRD5.
- Determine your character Size and hit die type.
- Determine Ability Scores.
- Choose Character Traits
- Choose a background.
- Choose skills.
- Provide character motivation.
- Choose starting equipment.
At select steps of character creation, we will include an example of those steps, with a player named Sue building her humanoid character, Kalor.
Proficiency Bonus
The proficiency bonus is +2 for a 1st level character. It provides a bonus to a number of actions, checks, and situations that your character may find itself in. Such as:
- Attack rolls using a weapon you are proficient with.
- Attack rolls using a trait.
- Ability checks for a skill that you are proficient with.
- Ability checks using a tool that you are proficient with.
- Saving throws you are proficient with.
- Saving throw DCs for a mutation effect of yours.
The character type and background determine the weapons, saving throws, skills, and tools that it is proficient with. As it advances levels, the proficiency bonus will increase and will have the opportunity to gain additional proficiencies.
Level and Experience Points
Experience points (xp) is an artificial marker of life experience. As a character progresses in its life and adventures, it learns how better to avoid danger and take advantage of its best aspects.
Similarly, level is is an artificial division or checkpoint on this journey. Often, a character will gain hit points (see below) and proficiency when it gains a level.
Characters usually start at level 1 with 0 xp, and the GM awards xp for good role playing, achievements, and advancing the story.
Kalor is starting at 1st level (0 xp), so her proficiency bonus is +2.
Sources and Notes
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