SRD5:Chill Touch: Difference between revisions

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Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> '''{{Ti..."
 
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Chill Touch''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Chill Touch <!-- name of spell-->
|name=Chill Touch <!-- name of spell-->
|refs={{SRD5ref}} <ref>caster list (Arcane Trickster, Eldritch Knight) &mdash; {{Cite Pub|Player's Handbook (5e)|pages=75, 98}}</ref>
|level=0 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=0 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Necromancy <!-- spell school name only; ex: Transmutation -->
|school=Necromancy <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You create a ghostly, skeletal hand in the space of a creature within range. Make a {{srd5lc|Ranged Spell Attack}} against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 {{srd5lc|Necrotic}} damage, and it can’t regain {{srd5lc|Hit Point}}s until the start of your next {{srd5lc|Turn}}. Until then, the hand clings to the target.  
|rules=You create a ghostly, skeletal hand in the space of a {{srd5lc|Creature}} within {{srd5lc|Range}}. Make a {{srd5lc|Ranged Spell Attack}} against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 {{srd5lc|Necrotic}} damage, and it can’t regain {{srd5lc|Hit Point}}s until the start of your next {{srd5lc|Turn}}. Until then, the hand clings to the target.  


If you hit an {{srd5lc|Undead}} target, it also has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s against you until the end of your next turn. <!-- main spell desc -->
If you hit an {{srd5lc|Undead}} target, it also has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s against you until the end of your next turn. <!-- main spell desc -->
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 11:33, 19 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Chill Touch is a spell in 5th edition.

5e Spell Chill Touch [SRD5 OGL/CC-BY] [1] [2]
Necromancy cantrip
Casting Time: 1 action
Range:  120 feet
Components: V, S
Duration: 1 round
Scales: Yes
Casters: Arcane Trickster, Eldritch Knight, Sorcerer, Warlock, Wizard

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. caster list (Arcane Trickster, Eldritch Knight) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 75, 98.

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