SRD5:Commune with Nature: Difference between revisions
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''' | '''Commune with Nature''' is a {{srd5lc|Spell}} in 5th edition. | ||
{{5e Spell | {{5e Spell | ||
|name=Commune with Nature <!-- name of spell--> | |name=Commune with Nature <!-- name of spell--> | ||
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|level=5 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=5 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
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==Sources== | ==Sources and Notes== | ||
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Latest revision as of 18:02, 19 September 2021
Commune with Nature is a spell in 5th edition.
5e Spell
Commune with Nature [SRD5 OGL/CC-BY] [1]
5th-level divination (ritual)
Casting Time: 1 minute
Range: Self
Components: V, S
Duration: Instantaneous
Scales: No
Casters: Druid, Ranger
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in dungeons and towns.
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:
- terrain and bodies of water
- prevalent plants, minerals, animals, or peoples
- powerful celestials, fey, fiends, elementals, or undead
- influence from other planes of existence
- buildings
For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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