SRD5:Dispel Evil and Good: Difference between revisions
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''' | '''Dispel Evil and Good''' is a {{srd5lc|Spell}} in 5th edition. | ||
{{5e Spell | {{5e Spell | ||
|name=Dispel Evil and Good <!-- name of spell--> | |name=Dispel Evil and Good <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=5 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=5 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Abjuration <!-- spell school name only; ex: Transmutation --> | |school=Abjuration <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=Shimmering energy surrounds and protects you from {{srd5lc|Fey}}, {{srd5lc|Undead}}, and | |rules=Shimmering energy surrounds and protects you from {{srd5lc|Fey}}, {{srd5lc|Undead}}, and {{srd5lc|Creature}}s originating from beyond the {{SRD5|Material Plane}}. For the duration, {{srd5lc|Celestial}}s, {{srd5lc|Elemental}}s, fey, {{srd5lc|Fiend}}s, and undead have {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s against you. | ||
You can end the spell early by using either of the following special functions. | You can end the spell early by using either of the following special functions. | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 16:29, 23 September 2021
Dispel Evil and Good is a spell in 5th edition.
5e Spell
Dispel Evil and Good [SRD5 OGL/CC-BY] [1]
5th-level abjuration
Casting Time: 1 action
Range: Self
Components: V, S, M (holy water or powdered silver and iron)
Duration: Concentration, up to 1 minute
Scales: No
Casters: Cleric, Paladin, Ranger
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
You can end the spell early by using either of the following special functions.
Break Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn’t there already). If they aren’t on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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