SRD5:Adult Black Dragon: Difference between revisions
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|lgddesc3=The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked {{srd5lc|Prone}}. The dragon can then fly up to half its flying speed. | |lgddesc3=The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked {{srd5lc|Prone}}. The dragon can then fly up to half its flying speed. | ||
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Latest revision as of 17:49, 20 January 2024
| Adult Black Dragon [SRD5 OGL/CC-BY] [1] [2] [3] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Huge Dragon (Chromatic Dragons, Black Dragons), Chaotic Evil | ||||||||||||
| Armor Class: 19 (natural armor) | ||||||||||||
| Hit Points: 195 (17d12+85) | ||||||||||||
| Speed: 40 ft., fly 80 ft., swim 40 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Str +7, Con +10, Wis +6, Cha +8 | ||||||||||||
| Skills: Perception +11, Stealth +7 | ||||||||||||
| Damage Immunity: acid | ||||||||||||
| Senses: blindsight 60 ft., darkvision 120 ft., passive perception 21 | ||||||||||||
| Languages: Common, Draconic | ||||||||||||
| Habitat: Swamp | ||||||||||||
| Challenge: 14 (11,500 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesAmphibious. The dragon can breathe air and water. ActionsMultiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Legendary ActionsThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn. |
Variant: Dragons as Innate Spellcasters
[4] Many dragons have the ability to innately cast spells. Their Spellcasting Ability is Charisma, which also determines the number of spells it can cast.
Black Dragon's Lair
[5] Black dragons lair in swamps, especially in caves, grottos, and ruined buildings.
Lair Actions
[5] When fighting inside its lair, an black dragon can use lair actions. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Grasping Tide
- Cloud of swarming insects
- Magical Darkness
Regional Effects
[5] The region near a black dragon's lair
- Difficult Terrain
- Water Fouled
- Fog
If the dragon dies, effects fade over 1d10 days.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Note: Habitat is not part of the SRD5. ↑
- habitat - Dungeon Master's Guide (5e) p.302-305 ↑
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 86. (paraphrased) Licensed:© Wizards of the Coast (used under 'fair use' clause). ↑
- Monster Manual (5e) p.89. (summarized) Licensed © Wizards of the Coast (used under 'fair use' clause) ↑
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Monster data +
Adult Black Dragon (Sort Text: Dragon Black Adult 5e, Size: Huge, Type: Dragon, Subtypes: Chromatic Dragon • Black Dragon, Alignment: Chaotic Evil, HP: 195, CR: 14, Features: Amphibious • Legendary Resistance • Multiattack • Bite • Claw • Tail • Frightful Presence • Acid Breath, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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