SRD5:Finger of Death: Difference between revisions
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'''{{ | '''Finger of Death''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Finger of Death <!-- name of spell--> | |name=Finger of Death <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=7 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=7 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Necromancy <!-- spell school name only; ex: Transmutation --> | |school=Necromancy <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You send | |rules=You send {{srd5lc|Negative Energy}} coursing through a {{srd5lc|Creature}} that you can see within {{srd5lc|Range}}, causing it searing pain. The target must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. It takes 7d8+30 {{srd5lc|Necrotic}} damage on a failed save, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful one. | ||
A {{srd5lc|Humanoid}} killed by this spell rises at the start of your next {{srd5lc|Turn}} as a {{srd5lc|Zombie}} that is permanently under your command, following your verbal orders to the best of its ability. <!-- main spell desc --> | A {{srd5lc|Humanoid}} killed by this spell rises at the start of your next {{srd5lc|Turn}} as a {{srd5lc|Zombie}} that is permanently under your command, following your verbal orders to the best of its ability. <!-- main spell desc --> | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 14:11, 24 September 2021
Finger of Death is a spell in 5th edition.
5e Spell
Finger of Death [SRD5 OGL/CC-BY] [1]
7th-level necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Scales: No
Casters: Sorcerer, Warlock, Wizard
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8+30 necrotic damage on a failed save, or half [2] as much damage on a successful one.
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
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