SRD5:Arcanist's Magic Aura: Difference between revisions
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'''{{ | '''Arcanist's Magic Aura''' is a {{srd5lc|Spell}} in [[5e|5th edition]].<br /> | ||
''a.k.a. Nystul's Magic Aura'' | ''a.k.a. Nystul's Magic Aura'' | ||
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|summary=<!-- the summary of the spell that will appear on nav pages. this will not appear on the spell page --> | |summary=<!-- the summary of the spell that will appear on nav pages. this will not appear on the spell page --> | ||
|fluff= | |fluff= | ||
|rules=You place an | |rules=You place an {{srd5lc|Illusion}} on a {{srd5lc|Creature}} or an object you touch so that {{srd5lc|Divination}} spells reveal false information about it. The target can be a willing creature or an object that isn’t being carried or worn by another creature. When you cast the spell, choose one or both of the following effects. The effect lasts for the duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled. | ||
'''False Aura.''' You change the way the target appears to spells and magical effects, such as ''{{srd5lc|Detect Magic}}'', that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object’s magical aura so that it appears to belong to a specific {{srd5lc|School of Magic}} that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item. | '''False Aura.''' You change the way the target appears to spells and magical effects, such as ''{{srd5lc|Detect Magic}}'', that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object’s magical aura so that it appears to belong to a specific {{srd5lc|School of Magic}} that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item. | ||
'''Mask.''' You change the way the target appears to spells and magical effects that detect creature types, such as a paladin’s ''{{SRD5|Divine Sense}}'' or the trigger of a ''{{srd5lc|Symbol}}'' spell. You choose a | '''Mask.''' You change the way the target appears to spells and magical effects that detect creature types, such as a paladin’s ''{{SRD5|Divine Sense}}'' or the trigger of a ''{{srd5lc|Symbol}}'' spell. You choose a {{srd5lc|Creature Type}} and other spells and magical effects treat the target as if it were a creature of that type or of that {{srd5lc|Alignment}}. | ||
|higherlevels=<!-- mechanics and rules of the spell when cast with a higher level slot. you may also delete this line, and write the rules below --> | |higherlevels=<!-- mechanics and rules of the spell when cast with a higher level slot. you may also delete this line, and write the rules below --> | ||
|casters=Arcane Trickster, Wizard | |casters=Arcane Trickster, Wizard | ||
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==Sources and Notes== | ==Sources and Notes== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} Licensed: [[OGL]]. | ||
* also known as Nystul's Magic Aura in the {{pub|Player's Handbook (5e)}} | * also known as Nystul's Magic Aura in the {{pub|Player's Handbook (5e)}} | ||
Latest revision as of 20:05, 17 September 2021
Arcanist's Magic Aura is a spell in 5th edition.
a.k.a. Nystul's Magic Aura
5e Spell
Arcanist's Magic Aura
2nd-level illusion
Casting Time: 1 action
Range: Touch
Components: V, S, M (a small square of silk)
Duration: 24 hours
Scales: No
Casters: Arcane Trickster, Wizard
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn’t being carried or worn by another creature. When you cast the spell, choose one or both of the following effects. The effect lasts for the duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled.
False Aura. You change the way the target appears to spells and magical effects, such as detect magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object’s magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.
Mask. You change the way the target appears to spells and magical effects that detect creature types, such as a paladin’s Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
- also known as Nystul's Magic Aura in the Player's Handbook (5e)
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