SRD5:Aboleth: Difference between revisions
m adventure |
|||
| Line 1: | Line 1: | ||
<noinclude><div class=grid-container-std> | <noinclude><div class=grid-container-std> | ||
<div class="bctop">{{backto|{{SRD5| | <div class="bctop">{{backto|{{SRD5|Aberration}}}}</div> | ||
<div class="notice"></div> | <div class="notice"></div> | ||
<div class="badge">{{5esrd}}</div> | <div class="badge">{{5esrd}}</div> | ||
| Line 114: | Line 114: | ||
|ondeath=If the aboleth dies, the first two effects fade over the course of 3d 10 days. | |ondeath=If the aboleth dies, the first two effects fade over the course of 3d 10 days. | ||
}} | }} | ||
===Found in Adventures=== | |||
{{5e Creature Adventure List|Aboleth}} | |||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{ | {{5e Footer|Aberration|OGL}} | ||
{{5e Monster Data}} | {{5e Monster Data}} | ||
</div><!--source--> | </div><!--source--> | ||
Revision as of 07:00, 1 May 2024

by lichaklevi1986
via imgbin.com
CC-BY-NC
Not part of the SRD
| Aboleth [SRD5 OGL/CC-BY] [1] [2] [3] [4] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Aberration , Lawful Evil | ||||||||||||
| Armor Class: 17 (natural armor) | ||||||||||||
| Hit Points: 135 (18d10+36) | ||||||||||||
| Speed: 10 ft., swim 40 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Con +6, Int +8, Wis +6 | ||||||||||||
| Skills: History +12, Perception +10 | ||||||||||||
| Senses: Darkvision 120 ft., passive perception 20 | ||||||||||||
| Languages: Deep Speech, Telepathy 120 ft. | ||||||||||||
| Habitat: Underdark, Underground, Underwater | ||||||||||||
| Challenge: 10 (5,900 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesAmphibious. The aboleth can breathe air and water. ActionsMultiattack. The aboleth makes three tentacle attacks. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth. Legendary ActionsThe aberration can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aberration regains spent legendary actions at the start of its turn. |
Unofficial Description
Abolith's Lair
[6] Lair in subterranean lakes or ocean depths.
Lair Actions
[6] When fighting inside its lair, an abolith can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:
- Phantasmal Force
- Grasping Tide
- Psychic Conduit Pools
- Underground becomes slimy and wet
- Water fouled.
- Projected image of aboleth
If the aboleth dies, the first two effects fade over the course of 3d 10 days.
Found in Adventures
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Note: Habitat is not part of the SRD5. ↑
- habitat - Dungeon Master's Guide (5e) p.302-305 ↑
- habitat (Underground, Underwater) - user:Rlyehable ↑
- Wikipedia - Aboleth (accessed 2019-10-25) ↑
- Monster Manual (5e) p.13-14. (summarized) ↑
Back to Main Page → DnD → 5e → Monster → Aberration
- Open Game Content
Monster data +
Aboleth (Sort Text: Aboleth 5e, Size: Large, Type: Aberration, Alignment: Lawful Evil, HP: 135, CR: 10, Features: Amphibious • Mucus Cloud • Probing Telepathy • Multiattack • Tentacle • Tail • Enslave, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
1,396 articles