5e24:Fighter: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5e24|Class}}}}</div> <div class="notice">{{edition|Fighter}}</div> <div class="badge">{{5e24pointer|sources=2024FR, PHB5e24}}</div> <div class="gi-main"> <div style="display:block; float:right; max-width:200px;">{{tocright}}</div> '''Fighter''' is a {{5e24lc|Class}} in 5th edition (2024). {{5e24 Core Class Traits |class=Fighter |sorttext= |refs=<ref name="24fr">{{Cite Pub|2024 D&D Free Rules}} Licensed: ©...")
 
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|armorprof={{5e24|Light Armor|Light}}, {{5e24|Medium Armor|Medium}}, and {{5e24|Heavy Armor}} and {{5e24|Shield}}s
|armorprof={{5e24|Light Armor|Light}}, {{5e24|Medium Armor|Medium}}, and {{5e24|Heavy Armor}} and {{5e24|Shield}}s
|startequipment=''Choose A, B, or C:'' (A) {{5e24|Chain Mail}}, {{5e24|Greatsword}}, {{5e24|Flail}}, 8 {{5e24|Javelin}}s, {{5e24|Dungeoneer's Pack}}, and 4 {{5e24|GP}}; {{5e24|Studded Leather Armor}}, {{5e24|Scimitar}}, {{5e24|Shortsword}}, {{5e24|Longbow}}, 20 {{5e24|Arrow}}s, {{5e24|Quiver}}, {{5e24|Dungeoneer's Pack}}, and 11 GP; or (C) 155 GP
|startequipment=''Choose A, B, or C:'' (A) {{5e24|Chain Mail}}, {{5e24|Greatsword}}, {{5e24|Flail}}, 8 {{5e24|Javelin}}s, {{5e24|Dungeoneer's Pack}}, and 4 {{5e24|GP}}; {{5e24|Studded Leather Armor}}, {{5e24|Scimitar}}, {{5e24|Shortsword}}, {{5e24|Longbow}}, 20 {{5e24|Arrow}}s, {{5e24|Quiver}}, {{5e24|Dungeoneer's Pack}}, and 11 GP; or (C) 155 GP
|featurelist=Spellcasting, Druidic, Primal Order, Wild Shape, Wild Companion, Druid Subclass, Ability Score Improvement, Wild Resurgence, Elemental Fury, Improved Elemental Fury, Beast Spells, Epic Boon, Archdruid
|featurelist=Fighting Style, Second Wind, Weapon Mastery, Action Surge, Tactical Mind, Fighter Subclass, Ability Score Improvement, Extra Attack, Tactical Shift, Indomitable, Tactical Master, Two Extra Attacks, Studied Attacks, Epic Boon, Three Extra Attacks
}}
}}


Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenaries—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it.
'''Unofficial Summary:''' Fighters are masters of battle; soldiers, guards police, bodyguards, etc.
 
Fighters master various weapon techniques, and a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and extensive specialization makes Fighters superior combatants.  


==Becoming a Fighter==
==Becoming a Fighter==
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===Fighting Style===
===Fighting Style===
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
You have honed your martial prowess and gain a {{iplink|Fighting Style}} {{5e24lc|Feat}} of your choice<!-- (see chapter 5)-->. {{5e24|Defense}} is recommended.
''' Unofficial Summary:''' You gain a {{iplink|Fighting Style}} {{5e24lc|Feat}}. You can change this style at each fighter level.
 
Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.


===Second Wind===
===Second Wind===
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
You have a limited well of physical and mental stamina that you can draw on. As a {{5e24|Bonus Action}}, you can use it to regain {{5e24|Hit Point}}s equal to 1d10 plus your Fighter level.
'''Unofficial Summary:''' A number of times per {{5e24 Rest}}, you can use a {{5e24|Bonus Action}} to regian {{5e24|Hit Point}}s. See the {{iplink|Fighter Features}} table for number of uses.
 
You can use this feature twice. You regain one expended use when you finish a {{5e24|Short Rest}}, and you regain all expended uses when you finish a {{5e24|Long Rest}}.
 
When you reach certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the {{iplink|Fighter Features}} table.


===Weapon Mastery===
===Weapon Mastery===
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span>
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span>
Your training with weapons allows you to use the mastery properties of three kinds of {{5e24|Simple Weapon|Simple}} or {{5e24|Martial Weapon}}s of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
'''Unofficial Summary:''' You may utilize the {{5e24|Weapon Mastery}} property of a limited number of weapons. After a Long Rest, you may pick different weapons. ''See Fighter Features table''
 
When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.


===Action Surge===
===Action Surge===
''2nd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''2nd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
You can push yourself beyond your normal limits for a moment. On your {{5e24lc|Turn}}, you can take one additional {{5e24lc|Action}}, except the {{5e24|Magic}} action.
'''Unofficial Summary:''' Once per {{5e24 Rest}}, you may use an additional {{5e24|Action}} (not including the {{5e24|Magic}} action). You can do this an extra time at level 17+.
 
Once you use this feature, you can’t do so again until you finish a Short or Long Rest. Starting at level 17, you can use it twice before a rest but only once on a turn.


===Tactical Mind===
===Tactical Mind===
''2nd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''2nd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
You have a mind for tactics on and off the battlefield. When you fail an {{5e24lc|Ability Check}}, you can expend a use of your {{iplink|Second Wind}} to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the check still fails, this use of Second Wind isn’t expended.
'''Unofficial Summary:''' When you fail an {{5e24lc|Ability Check}}, you may use {{iplink|Second Wind}} to add to the check, possibly succeeding.


===Fighter Subclass===
===Fighter Subclass===
''3rd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''3rd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
You gain a Fighter subclass of your choice. <!--The Champion subclass is detailed after this class’s description. -->A subclass is a specialization that grants you features at certain Fighter levels. For the rest of your career, you gain each of your subclass’s features that are of your Fighter level or lower.
'''Unofficial Summary:''' Gain a Fighter subclass.


====List of Fighter Subclasses====
====List of Fighter Subclasses====
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===Ability Score Improvement===
===Ability Score Improvement===
''4th, 8th, 12th, 16th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''4th, 8th, 12th, 16th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
You gain the {{5e24|Ability Score Improvement}} feat <!--(see chapter 5) -->or another feat of your choice for which you qualify. You gain this feature again at Fighter levels 6, 8, 12, 14, and 16.
'''Unofficial Summary:''' Gain the {{5e24|Ability Score Improvement}} feat or a different feat that you qualify for.


===Extra Attack===
===Extra Attack===
''5th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''5th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
You can attack twice instead of once whenever you take the {{5e24|Attack}} action on your turn.
'''Unofficial Summary:''' You make two attacks with your {{5e24|Attack}} action.


===Tactical Shift===
===Tactical Shift===
''5th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''5th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
Whenever you activate your Second Wind with a Bonus Action, you can {{5e24lc|Move}} up to {{5e24lc|Half}} your {{5e24|Speed}} without provoking {{5e24|Opportunity Attack}}s.
'''Unofficial Summary:''' {{iplink|Second Wind}} now lets you also move a limited distance without provoking {{5e24|Opportunity Attack}}s.  


===Indomitable===
===Indomitable===
''9th, 13th, 17th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''9th, 13th, 17th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
If you fail a {{5e24lc|Saving Throw}}, you can reroll it with a bonus equal to your Fighter level. You must use the new roll, and you can’t use this feature again until you finish a Long Rest.
'''Unofficial Summary:''' Once per Long Rest, when you fail a {{5e24|Saving Throw}}, you may reoll it with a bonus. You can do this an extra time at level 17+.
 
You can use this feature twice before a Long Rest starting at level 13 and three times before a Long Rest starting at level 17.


===Tactical Master===
===Tactical Master===
''9th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''9th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
When you attack with a weapon whose mastery property you can use, you can replace that property with the {{5e24|Push}}, {{5e24|Sap}}, or {{5e24|Slow}} property for that attack.
'''Unofficial Summary:''' You may use {{5e24|Push}}, {{5e24|Sap}}, or {{5e24|Slow}} instead of a weapon's mastery property.


===Two Extra Attacks===
===Two Extra Attacks===
''9th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''9th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
You can attack three times instead of once whenever you take the Attack action on your turn.
'''Unofficial Summary:''' Your Attack actions lets you make 3 attacks.


===Studied Attacks===
===Studied Attacks===
''13th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''13th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
You study your opponents and learn from each attack you make. If you make an {{5e24lc|Attack Roll}} against a creature and miss, you have {{5e24|Advantage}} on your next attack roll against that creature before the end of your next turn.
'''Unofficial Summary:''' Gain {{5e24|Advantage}} against a creature if you miss an attack against it.


===Epic Boon===
===Epic Boon===
''19th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''19th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
You gain an {{5e24|Epic Boon}} feat <!--(see chapter 5) -->or another feat of your choice for which you qualify. {{5e24|Boon of Combat Prowess}} is recommended.
'''Unofficial Summary:''' Gan an {{5e24|Epic Boon}} feat or another you qualify for.


===Three Extra Attacks===
===Three Extra Attacks===
''20th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''20th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
You can attack four times instead of once whenever you take the Attack action on your turn.
'''Unofficial Summary:''' Your Attack actions lets you make 4 attacks.


</div><!--gi-main-->
</div><!--gi-main-->

Latest revision as of 10:01, 4 November 2024

Fighter exists in other D&D editions see:

Fighter (disambiguation).

5e Pointer  + 
see Sources below
2024FR, PHB5e24
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.

Fighter is a Class in 5th edition (2024).


Core Fighter Traits

Core Fighter Traits  [1] [2] 
Primary Ability Strength or Dexterity
Hit Point Die D10 per Fighter level
Saving Throw Proficiencies Strength and Constitution
Skill Proficiencies Choose any 2 Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival
Weapon Proficiencies Simples and Martial Weapons
Tool Proficiencies None
Armor Training Light, Medium, and Heavy Armor and Shields
Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP; Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP; or (C) 155 GP


Unofficial Summary: Fighters are masters of battle; soldiers, guards police, bodyguards, etc.

Becoming a Fighter

As a Level 1 Character

As a Multiclass Fighter

  • Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium Armor and Shields.
  • Gain the Fighter’s level 1 features, which are listed in the Fighter Features table.

Fighter Features

Fighter Features[1][2]
Level Proficiency
Bonus
Features Second Wind Weapon Mastery
1st +2 Fighting Style, Second Wind, Weapon Mastery 2 3
2nd +2 Action Surge (one use), Tactical Mind 2 3
3rd +2 Fighter Subclass 2 3
4th +2 Ability Score Improvement 3 4
5th +3 Subclass Feature 3 4
6th +3 Ability Score Improvement 3 4
7th +3 Subclass Feature 3 4
8th +3 Ability Score Improvement 3 4
9th +4 Indomitable (one use), Tactical Master 3 4
10th +4 Subclass Feature 4 5
11th +4 Two Extra Attacks 4 5
12th +4 Ability Score Improvement 4 5
13th +5 Indomitable (two uses), Studied Attacks 4 5
14th +5 Ability Score Improvement 4 5
15th +5 Subclass Feature 4 5
16th +5 Ability Score Improvement 4 6
17th +6 Action Surge (two uses), Indomitable (three uses) 4 6
18th +6 Subclass Feature 4 6
19th +6 Epic Boon 4 6
20th +6 Three Extra Attacks 4 6

Fighting Style

1st level [1][2] 
Unofficial Summary: You gain a Fighting Style Feat. You can change this style at each fighter level.

Second Wind

1st level [1][2] 
Unofficial Summary: A number of times per Template:5e24 Rest, you can use a Bonus Action to regian Hit Points. See the Fighter Features table for number of uses.

Weapon Mastery

1st level [1][2]  Unofficial Summary: You may utilize the Weapon Mastery property of a limited number of weapons. After a Long Rest, you may pick different weapons. See Fighter Features table

Action Surge

2nd level [1][2] 
Unofficial Summary: Once per Template:5e24 Rest, you may use an additional Action (not including the Magic action). You can do this an extra time at level 17+.

Tactical Mind

2nd level [1][2] 
Unofficial Summary: When you fail an Ability Check, you may use Second Wind to add to the check, possibly succeeding.

Fighter Subclass

3rd level [1][2] 
Unofficial Summary: Gain a Fighter subclass.

List of Fighter Subclasses

1 official and unofficial subclasses.

Subclass Features Flags License Source
Champion Improved Critical, Remarkable Athlete, Additional Fighting Style, Heroic Warrior, Superior Critical, Survivor Canon, Pointer Fair Use Varied, 2024FR, PHB5e24

Ability Score Improvement

4th, 8th, 12th, 16th level [1][2] 
Unofficial Summary: Gain the Ability Score Improvement feat or a different feat that you qualify for.

Extra Attack

5th level [1][2] 
Unofficial Summary: You make two attacks with your Attack action.

Tactical Shift

5th level [1][2] 
Unofficial Summary: Second Wind now lets you also move a limited distance without provoking Opportunity Attacks.

Indomitable

9th, 13th, 17th level [1][2] 
Unofficial Summary: Once per Long Rest, when you fail a Saving Throw, you may reoll it with a bonus. You can do this an extra time at level 17+.

Tactical Master

9th level [1][2] 
Unofficial Summary: You may use Push, Sap, or Slow instead of a weapon's mastery property.

Two Extra Attacks

9th level [1][2] 
Unofficial Summary: Your Attack actions lets you make 3 attacks.

Studied Attacks

13th level [1][2] 
Unofficial Summary: Gain Advantage against a creature if you miss an attack against it.

Epic Boon

19th level [1][2] 
Unofficial Summary: Gan an Epic Boon feat or another you qualify for.

Three Extra Attacks

20th level [1][2] 
Unofficial Summary: Your Attack actions lets you make 4 attacks.

Sources and Notes

  1. Wizards RPG Team. 2024 D&D Free Rules (5e 2024) (2024-09-03). Wizards of the Coast, D&D Beyond. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16
  2. Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 90-99. Licensed: © Wizards of the Coast (used under 'fair use' clause). 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16

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