SRD5:Cloak of the Bat: Difference between revisions

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|desc=While wearing this cloak, you have {{srd5lc|Advantage}} on {{SRD5|Dexterity}} ({{SRD5|Stealth}}) {{srd5lc|Check}}s. In an area of {{srd5lc|Dim Light}} or {{srd5lc|Darkness}}, you can grip the edges of the cloak with both hands and use it to {{srd5lc|Fly}} at a {{srd5lc|Speed}} of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.  
|desc=While wearing this cloak, you have {{srd5lc|Advantage}} on {{SRD5|Dexterity}} ({{SRD5|Stealth}}) {{srd5lc|Check}}s. In an area of {{srd5lc|Dim Light}} or {{srd5lc|Darkness}}, you can grip the edges of the cloak with both hands and use it to {{srd5lc|Fly}} at a {{srd5lc|Speed}} of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.  


While wearing the cloak in an area of dim light or darkness, you can use your {{srd5lc|Action}} to cast ''{{srd5lc|Polymorph}}'' on yourself, transforming into a bat. While you are in the form of the bat, you retain your {{SRD5|Intelligence}}, {{SRD5|Wisdom}}, and {{SRD5|Charisma}} scores. The cloak can’t be used this way again until the next dawn. <!--Description of the magic item, rules, and abilities -->
While wearing the cloak in an area of dim light or darkness, you can use your {{srd5lc|Action}} to cast ''{{srd5lc|Polymorph}}'' on yourself, transforming into a bat. While you are in the form of the bat, you retain your {{SRD5|Intelligence}}, {{SRD5|Wisdom}}, and {{SRD5|Charisma}} scores. The cloak can’t be used this way again until the next dawn. <br />{{SRD5end}}
}}
|artificerInfused=true
{{beyondsrd}}
|prerequisites=14th-level {{5ep|Artificer}}
{{5e Replicated Magic Item
|artificerAttuned=true
|prerequisite=14th-level {{5ep|Artificer}}
|artificerCanon=true
|item=A cloak
|artificerItem=A cloak
|attunement=true
|artificer canon=true
}}
}}
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==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}}
* {{pub|Wayfinder's Guide to Eberron}} ''(2019-11-19 release)'' replaces information from:
''Artificer Replication:''
** {{pub|UA Artificer 2019}}
* {{Cite Pub|Wayfinder's Guide to Eberron}} ''(2019-11-19 release)'' replaces information from:
** {{pub|UA Artificer2 2019}}
** {{Cite Pub|UA Artificer 2019}}
** {{Cite Pub|UA Artificer2 2019}}
{{SRD5 Footer|Magic Item}}
{{SRD5 Footer|Magic Item}}
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Latest revision as of 11:25, 7 April 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Cloak of the Bat 
Magic Wondrous Item, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.
End of the SRD5 material


Artificer Replication  
This item can be replicated by Artificers using the Infuse Item — Replicate Magic Item ability. When replicated the following apply:

Artificer Infused Magic Item
Item: A cloak (requires attunement)

Sources

Artificer Replication:


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SRD-OGL v5.1 Contrigubtions +

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