5e24:Boots of Speed: Difference between revisions
(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5e24|Magic Item}}}}</div> <div class="notice">{{edition|Boots of Speed}}</div> <div class="badge">{{5e24srd}}</div> <div class="gi-main">{{tocright}} {{5e24 Magic Item |name=Boots of Speed |sorttext= |refs=<ref name="srd52">{{Cite Pub|SRD 5.2|pages=213}} Licensed: CC-BY.</ref><ref name="dmg5e24.240">{{Cite Pub|Dungeon Master's Guide (5e24)|pages=240}} Licensed: © Wizards of the Coast.</ref> |type=W...") |
m (Treasure Type) |
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|charges= <!-- # of charges or uses, otherwise blank --> | |charges= <!-- # of charges or uses, otherwise blank --> | ||
|magicbonus= <!-- blank; or +1, +2, +3 --> | |magicbonus= <!-- blank; or +1, +2, +3 --> | ||
|treasuretype=Implements | |||
|artificerplan=14 | |artificerplan=14 | ||
|desc=While {{5e24lc|You}} wear these boots, you can take a {{5e24|Bonus Action}} to click the boots’ heels together. If you do, the boots double your {{5e24|Speed}}, and any {{5e24lc|Creature}} that makes an {{5e24|Opportunity Attack}} against you has {{5e24|Disadvantage}} on the {{5e24lc|Attack Roll}}. If you click your heels together again, you end the effect. | |desc=While {{5e24lc|You}} wear these boots, you can take a {{5e24|Bonus Action}} to click the boots’ heels together. If you do, the boots double your {{5e24|Speed}}, and any {{5e24lc|Creature}} that makes an {{5e24|Opportunity Attack}} against you has {{5e24|Disadvantage}} on the {{5e24lc|Attack Roll}}. If you click your heels together again, you end the effect. | ||
Latest revision as of 09:03, 28 December 2025
Boots of Speed [1][2]
Magic Wondrous Item, Rare (requires attunement)
Treasure Type: Implements
Magic Item Plan (Artificer Level): 14
While you wear these boots, you can take a Bonus Action to click the boots’ heels together. If you do, the boots double your Speed, and any creature that makes an Opportunity Attack against you has Disadvantage on the attack roll. If you click your heels together again, you end the effect.
When you’ve used the boots’ property for a total of 10 minutes, the magic ceases to function for you until you finish a Long Rest.
Sources and Notes
- Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 213. Licensed: CC-BY. ↑
- Wizards RPG Team. Dungeon Master's Guide (5e24) (5e 2024) (2024-11-12). Wizards of the Coast. ISBN 9780786969524. p. 240. Licensed: © Wizards of the Coast. ↑
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Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].
