5e24:Mace of Disruption: Difference between revisions
(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5e24|Magic Item}}}}</div> <div class="notice">{{edition|Mace of Disruption}}</div> <div class="badge">{{5e24srd}}</div> <div class="gi-main">{{tocright}} {{5e24 Magic Item |name=Mace of Disruption |sorttext= |refs=<ref name="srd52">{{Cite Pub|SRD 5.2|pages=227-228}} Licensed: CC-BY.</ref><ref name="dmg5e24.276">{{Cite Pub|Dungeon Master's Guide (5e24)|pages=276}} Licensed: © Wizards of the Coast.</...") |
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|charges= <!-- # of charges or uses, otherwise blank --> | |charges= <!-- # of charges or uses, otherwise blank --> | ||
|magicbonus= <!-- blank; or +1, +2, +3 --> | |magicbonus= <!-- blank; or +1, +2, +3 --> | ||
|treasuretype=Armaments | |treasuretype=Armaments, Relics | ||
|artificerplan= | |artificerplan= | ||
|desc=When {{5e24lc|You}} hit a {{5e24|Fiend}} or an {{5e24|Undead}} with this {{5e24lc|Magic Weapon}}, that {{5e24lc|Creature}} takes an extra 2d6 {{5e24|Radiant}} {{5e24lc|Damage}}. If the {{5e24lc|Target}} has 25 {{5e24|Hit Point}}s or fewer after taking this damage, it must succeed on a {{5e24|DC}} 15 {{5e24|Wisdom}} {{5e24lc|Saving Throw}} or be destroyed. On a successful save, the creature has the {{5e24|Frightened}} condition until the end of your next {{5e24lc|Turn}}. | |desc=When {{5e24lc|You}} hit a {{5e24|Fiend}} or an {{5e24|Undead}} with this {{5e24lc|Magic Weapon}}, that {{5e24lc|Creature}} takes an extra 2d6 {{5e24|Radiant}} {{5e24lc|Damage}}. If the {{5e24lc|Target}} has 25 {{5e24|Hit Point}}s or fewer after taking this damage, it must succeed on a {{5e24|DC}} 15 {{5e24|Wisdom}} {{5e24lc|Saving Throw}} or be destroyed. On a successful save, the creature has the {{5e24|Frightened}} condition until the end of your next {{5e24lc|Turn}}. | ||
Latest revision as of 08:21, 4 January 2026
Mace of Disruption [1][2]
Magic Weapon, (Mace), Rare (requires attunement)
Treasure Type: Armaments, Relics
When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra 2d6 Radiant damage. If the target has 25 Hit Points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature has the Frightened condition until the end of your next turn.
Light. While you hold this weapon, it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Sources and Notes
- Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 227-228. Licensed: CC-BY. ↑
- Wizards RPG Team. Dungeon Master's Guide (5e24) (5e 2024) (2024-11-12). Wizards of the Coast. ISBN 9780786969524. p. 276. Licensed: © Wizards of the Coast. ↑
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Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].
