SRD5:Water Walk: Difference between revisions
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:* {{Cite Pub|Player's Handbook (5e)|pages=207-211, 287}} | |||
:* {{Cite Pub|Wayfinder's Guide to Eberron|pages=178}} - Artificer | |||
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Revision as of 13:03, 1 January 2021
Water Walk is a spell in 5th edition.
5e Spell
Water Walk
3rd-level transmutation (ritual)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a piece of cork)
Duration: 1 hour
Scales: No
Casters: Artificer, Cleric, Druid, Ranger, Sorcerer
This spell grants the ability to move across any liquid surface — such as water, acid, mud, snow, quicksand, or lava — as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
- Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 207-211, 287.
- Keith Baker, et. al.. Wayfinder's Guide to Eberron (5e) (2019-11-19). Wizards of the Coast. p. 178. - Artificer
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Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Water Walk | 3 | Transmutation | Action | 30 feet | V • S • M | Artificer • Cleric • Druid • Ranger • Sorcerer | Yes | SRD-OGL v5.1 |
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