SRD5:Water Walk: Difference between revisions

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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
:* {{Cite Pub|SRD-OGL v5.1}}
 
:* {{Cite Pub|Player's Handbook (5e)|pages=207-211, 287}}
:* {{Cite Pub|Wayfinder's Guide to Eberron|pages=178}} - Artificer
<references />
{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}
{{5e Spell Data}}
{{5e Spell Data}}

Revision as of 13:03, 1 January 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Water Walk is a spell in 5th edition.

5e Spell Water Walk
3rd-level transmutation  (ritual)
Casting Time: 1 action
Range:  30 feet
Components: V, S, M (a piece of cork)
Duration: 1 hour
Scales: No
Casters: Artificer, Cleric, Druid, Ranger, Sorcerer

This spell grants the ability to move across any liquid surface — such as water, acid, mud, snow, quicksand, or lava — as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

Sources and Notes


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This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Water Walk 3 Transmutation Action 30 feet V S M Artificer Cleric Druid Ranger Sorcerer Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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