SRD5:Aboleth: Difference between revisions
No edit summary |
No edit summary |
||
| Line 33: | Line 33: | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary=Aquatic manta-like aberration with psychic powers | ||
|feature1=Amphibious | |||
|flimit1= | |||
|fdesc1=The aboleth can breathe air and water. | |||
|feature2=Mucus Cloud | |||
|flimit2= | |||
|fdesc2=While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a {{srd5lc|Melee Attack}} while within 5 feet of it must make a {{SRD5|DC}} 14 {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. On a failure, the creature is {{srd5lc|Disease}}d for 1d4 hours. The diseased creature can breathe only underwater. | |||
| | |feature3=Probing Telepathy | ||
|flimit3= | |||
|fdesc3=If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the aboleth can see the creature. | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The aboleth makes three tentacle attacks. | |||
|action2=Tentacle | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +9 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 12 (2d6+5) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 {{srd5lc|Minute}} and can be removed by any magic that cures disease. After 1 minute, the diseased creature’s skin becomes translucent and slimy, the creature can’t regain {{srd5lc|Hit Point}}s unless it is underwater, and the disease can be removed only by ''{{5espell|Heal}}'' or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) {{srd5lc|Acid}} damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. | |||
|action3=Tail | |||
|alimit3= | |||
|adesc3=''Melee Weapons Attack:'' +9 to hit, reach 10 ft. one target. ''Hit:'' 15 (3d6+5) bludgeoning damage. | |||
|action4=Enslave | |||
|alimit4= | |||
|adesc4=The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 {{SRD5|Wisdom}} saving throw or be magically {{srd5lc|Charmed}} by the aboleth until the aboleth dies or until it is on a different {{srd5lc|Plane of Existence}} from the target. The charmed target is under the aboleth’s control and can’t take {{srd5lc|Reaction}}s, and the aboleth and the target can communicate telepathically with each other over any distance. | |||
Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth. | |||
|reaction1=<!--reactions up to 5--> | |||
|rlimit1= | |||
|rdecs1= | |||
{{ | |legendintro=The aboleth can take 3 {{srd5lc|Legendary Action}}s, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s {{srd5lc|Turn}}. The aboleth regains spent legendary actions at the start of its turn. | ||
{{ | |legend1=Detect | ||
| | |lgdlimit1= | ||
}}<noinclude> | |lgddesc1=The aboleth makes a Wisdom ({{SRD5|Perception}}) {{srd5lc|Check}}. | ||
|legend2=Tail Swipe | |||
|lgdlimit2= | |||
|lgddesc2=The aboleth makes one tail attack. | |||
|legend3=Psychic Drain | |||
|lgdlimit3=Costs 2 Actions | |||
|lgddesc3=One creature charmed by the aboleth takes 10 (3d6) {{srd5lc|Psychic}} damage, and the aboleth regains hit points equal to the damage the creature takes. | |||
|lair1=<!--lair actions up to 5--> | |||
|lairdesc= | |||
|regional1=<!--regional effects up to 5--> | |||
|regdesc1= | |||
}}<noinclude>__NOTOC__ | |||
===Unofficial Description=== | ===Unofficial Description=== | ||
{{beyondsrd}} | {{beyondsrd}} | ||
Revision as of 06:08, 6 March 2020

by lichaklevi1986
via imgbin.com
CC-BY-NC
Not part of the SRD
| Aboleth | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Aberration , Lawful Evil | ||||||||||||
| Armor Class: 17 (natural armor) | ||||||||||||
| Hit Points: 135 (18d10+36) | ||||||||||||
| Speed: 10 ft., swim 40 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Con +6, Int +8, Wis +6 | ||||||||||||
| Skills: History +12, Perception +10 | ||||||||||||
| Senses: Darkvision 120 ft., passive perception 20 | ||||||||||||
| Languages: Deep Speech, Telepathy 120 ft. | ||||||||||||
| Challenge: 10 (5,900 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesAmphibious. The aboleth can breathe air and water. ActionsMultiattack. The aboleth makes three tentacle attacks. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth. Legendary ActionsThe aberration can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aberration regains spent legendary actions at the start of its turn. |
Unofficial Description
Sources
- Wikipedia - Aboleth (accessed 2019-10-25) ↑
Back to Main Page → DnD → 5e → SRD5 → Monster
- Open Game Content
Monster data +
Aboleth (Sort Text: Aboleth 5e, Size: Large, Type: Aberration, Alignment: Lawful Evil, HP: 135, CR: 10, Features: Amphibious • Mucus Cloud • Probing Telepathy • Multiattack • Tentacle • Tail • Enslave, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
1,396 articles