SRD5:Elk: Difference between revisions

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|hd=2d10+2 <!--10d8, 4d12, etc.-->
|hd=2d10+2 <!--10d8, 4d12, etc.-->
|speed=50 ft.
|speed=50 ft.
|movetype=Walk
|str=16
|str=16
|dex=10
|dex=10

Revision as of 08:42, 19 March 2020

Elk
Large Beast  (Elk), Unaligned
Armor Class: 10 (Natural Armor)
Hit Points: 13 (2d10+2)
Speed: 50 ft.
Str Dex Con Int Wis Cha
16 (+3) 10 (+0) 12 (+1) 2 (-4) 10 (+0) 6 (-2)
Senses: passive perception 10
Languages:
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Charge. If the elk moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If that target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. 

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6+3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4+3) bludgeoning damage.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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Monster data +

Elk (Sort Text: Elk 5e, Size: Large, Type: Beast, Subtypes: Deer Elk, Alignment: Unaligned, HP: 13, Movement Type: Walk, CR: 1/4, Features: Charge Ram Hooves, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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