SRD5:Elk: Difference between revisions
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{{5e Monster | {{5e Monster | ||
|name=Elk <!--Creature Name--> | |name=Elk <!--Creature Name--> | ||
|refs={{SRD5ref}} | |||
|size=Large <!--Medium, Large, etc.--> | |size=Large <!--Medium, Large, etc.--> | ||
|type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
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</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} |
Revision as of 12:03, 7 July 2021
Elk [SRD5 OGL/CC-BY] [1] | ||||||||||||
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Large Beast (Elk), Unaligned | ||||||||||||
Armor Class: 10 (Natural Armor) | ||||||||||||
Hit Points: 13 (2d10+2) | ||||||||||||
Speed: 50 ft. | ||||||||||||
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Senses: passive perception 10 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesCharge. If the elk moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If that target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. ActionsRam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6+3) bludgeoning damage. |
Sources and Notes
- SRD5:
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team. SRD-CC v5.1 (5e 2014) (2024-05-09). Wizards of the Coast. Licensed: CC-BY.
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Monster data +
Elk (Sort Text: Elk 5e, Size: Large, Type: Beast, Subtypes: Deer • Elk, Alignment: Unaligned, HP: 13, Movement Type: Walk, CR: 1/4, Features: Charge • Ram • Hooves, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)