SRD5:Knight NPC: Difference between revisions
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{{5e Monster | {{5e Monster | ||
|name=Knight <!--Creature Name--> | |name=Knight <!--Creature Name--> | ||
|refs={{SRD5ref}} | |||
|size=Medium <!--Medium, Large, etc.--> | |size=Medium <!--Medium, Large, etc.--> | ||
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
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|rdesc1=The knight adds 2 to its {{SRD5|AC}} against one {{srd5lc|Melee Attack}} that would hit it. To do so, the knight must see the attacker and be wielding a {{srd5lc|Melee Weapon}}. | |rdesc1=The knight adds 2 to its {{SRD5|AC}} against one {{srd5lc|Melee Attack}} that would hit it. To do so, the knight must see the attacker and be wielding a {{srd5lc|Melee Weapon}}. | ||
}} | }} | ||
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are [[SRD5:Commoner NPC|commoners]]. | {{refstart}}Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are [[SRD5:Commoner NPC|commoners]].{{refend|{{SRD5ref}}}} | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
Revision as of 08:33, 20 July 2021
See Knight (disambiguation)
| Knight (NPC) [SRD5 OGL/CC-BY] [1] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Alignment | ||||||||||||
| Armor Class: 18 (Plate) | ||||||||||||
| Hit Points: 52 (8d8+16) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Con +4, Wisdom|Wis +2 | ||||||||||||
| Senses: passive perception 10 | ||||||||||||
| Languages: Any one language (usually Common) | ||||||||||||
| Challenge: 3 (700 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesBrave. The knight has advantage on saving throws against being frightened. ActionsMultiattack. The knight makes two melee attacks. ReactionsParry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon. |
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners. [SRD5 OGL/CC-BY] [1]
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑ 1.0 1.1
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