SRD5:Oni: Difference between revisions

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[[File:Kyosai Oni in priest's robes.jpg|thumb|right|200px|Oni<br />by unknown<br />via Mediawiki Commons<br />Public Domain<br />''Image not part of the SRD'']]
[[File:Kyosai Oni in priest's robes.jpg|thumb|right|200px|Oni<br />by unknown<br />via Mediawiki Commons<br />Public Domain<br />''Image not part of the SRD'']]
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|adesc4=The oni magically polymorphs into a Small or Medium {{srd5lc|Humanoid}}, into a Large {{srd5lc|Giant}}, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.
|adesc4=The oni magically polymorphs into a Small or Medium {{srd5lc|Humanoid}}, into a Large {{srd5lc|Giant}}, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.
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==Unofficial Descriptions==
==Unofficial Descriptions==
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Revision as of 16:03, 24 May 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

File:Kyosai Oni in priest's robes.jpg
Oni
by unknown
via Mediawiki Commons
Public Domain
Image not part of the SRD
Oni
Large Giant  (Oni), Lawful Evil
Armor Class: 16 (chain mail)
Hit Points: 110 (13d10+39)
Speed: 30 ft., fly 30 ft.
Str Dex Con Int Wis Cha
19 (+4) 11 (+0) 16 (+3) 14 (+2) 12 (+1) 15 (+2)
Saving Throws: Dex +3, Con +6, Wis +4 Cha +5
Skills: Arcana +5, Deception, Perception
Senses: darkvision 60 ft., passive perception 14
Languages: Common, Giant
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3

Features

Innate Spellcasting. The oni’s innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:

At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep

Magic Weapons. The oni's weapon attacks are magical.

Regeneration. The oni's regains 10 hit points at the start of its turn if it has at least 1 hit point. 

Actions

Multiattack. The oni's makes two attacks, either with its claw or its glaive.

Claw (Oni Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage.

Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) slashing damage, or 9 (1d10+5) slashing damage in Small or Medium form.

Shape Change. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.

End of the SRD5 material

Unofficial Descriptions

Oni appear as fiendish ogres with blue-green skin and black nails.[1]

The ogre mage is a more intelligent and dangerous variety of its mundane cousin. An ogre mage stands about 10 feet tall and weighs up to 700 pounds. Its skin varies in color from light green to light blue, and its hair is black or very dark brown. Ogre mages favor loose, comfortable clothing and lightweight armor.[2]

Sources


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Monster data +

Oni (Sort Text: Oni 5e, Size: Large, Type: Giant, Subtypes: Oni Ogre, Alignment: Lawful Evil, HP: 110, CR: 7, Features: Innate Spellcasting Magic Weapons Regeneration Multiattack Claw Glaive Shape Change, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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  1. user:Rlyehable. Licensed: CC-BY-SA.
  2. Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL.