SRD5:Giant Sea Horse: Difference between revisions
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Revision as of 07:44, 1 April 2021
< Monster
| Giant Sea Horse | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Beast (Sea Horses), Unaligned | ||||||||||||
| Armor Class: 13 | ||||||||||||
| Hit Points: 16 (3d10) | ||||||||||||
| Speed: 0 ft., swim 40 ft. | ||||||||||||
| ||||||||||||
| Senses: passive perception 11 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesCharge. If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It takes target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. ActionsRam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage. |
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Sources
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Cannot access the database: :real_connect(): (HY000/1226): User 'a1618b_wiki5' has exceeded the 'max_user_connections' resource (current value: 10)
Cannot access the database: :real_connect(): (HY000/1226): User 'a1618b_wiki5' has exceeded the 'max_user_connections' resource (current value: 10)