5e:Rule Tip/Jumping Costs Movement: Difference between revisions

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'''Rule Tip: Jumping Costs Movement'''<br />
'''Rule Tip: Jumping Costs Movement'''<br />

Revision as of 10:58, 9 April 2020

D&D 5e (2014) Varied ʰ 
See sections for licenses


Rule Tip: Jumping Costs Movement
When you jump, every foot you clear on the jump costs a foot of your movement on the current turn. When a class feature, a spell, or another effect extends your jump, the bonus feet also cost movement. For more about jumping, see chapter 8 in the Player’s Handbook.

Sources and Notes