5e:Aura of Vitality: Difference between revisions
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|summary=Creates an area of healing. <!--unofficial description of spell effects--> | |summary=Creates an area of healing. <!--unofficial description of spell effects--> | ||
|casters=Paladin | |casters=Paladin | ||
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|rules=Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a {{srd5lc|Bonus Action}} to cause one creature in the aura (including you) to regain 2d6 {{srd5lc|Hit Point}}s. | |||
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==Sources and Notes== | ==Sources and Notes== | ||
* {{Cite Pub|Player's Handbook (5e)}} | |||
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Revision as of 07:56, 23 April 2020
5e Spell
Aura of Vitality
3rd-level evocation
Casting Time: 1 action
Range: Self (30 foot radius)
Components: V
Duration: Concentration, up to 1 minute
Scales: No
Casters: Paladin
Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.
Sources and Notes
- Wizards RPG Team. Player's Handbook (5e) (5e 2014) (2014-08-19). Wizards of the Coast. ISBN 9780786965601.
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