SRD5:Night Hag: Difference between revisions
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|adesc4=While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A ''{{srd5lc|Protection from Evil and Good}}'' spell cast on the target prevents this contact, as does a ''{{srd5lc|Magic Circle}}''. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its {{srd5lc|Rest}}, and its {{srd5lc|Hit Point Maximum}} is reduced by 5 (1d10). If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s | |adesc4=While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A ''{{srd5lc|Protection from Evil and Good}}'' spell cast on the target prevents this contact, as does a ''{{srd5lc|Magic Circle}}''. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its {{srd5lc|Rest}}, and its {{srd5lc|Hit Point Maximum}} is reduced by 5 (1d10). If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s {{5eplc|Soul Bag}}. The reduction to the target’s hit point maximum lasts until removed by the ''{{srd5lc|Greater Restoration}}'' spell or similar magic. | ||
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Revision as of 11:21, 7 December 2021
| Night Hag | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Fiend (Hags), Neutral Evil | ||||||||||||
| Armor Class: 17 | ||||||||||||
| Hit Points: 112 (15d8+45) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Deception +7, Insight +6, Perception +6, Stealth +6 | ||||||||||||
| Damage Resistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons | ||||||||||||
| Damage Immunity: charmed | ||||||||||||
| Senses: darkvision 120 ft., passive perception 16 | ||||||||||||
| Languages: Abyssal, Common, Infernal, Primordial | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesInnate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no matierial components:
Magic Resistance. The hag has advantage on saving throws against spells and other magical effects. ActionsClaws (Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 13 (2d8+4) slashing damage. |
Unofficial Description: A green hag's true appearance is that of an aged, sickly humanoid with long black hair and a slightly blue-black tinge to her rough skin. They have sharply nailed hands that they use for attack and defense.
In Coven
A night hag that is part of a coven has a challenge rating of 7 (2,900 xp).[1]
Night Hag Items
The Monster Manual (5e) describes two magic items crafted by night hags:[2]
- Heartstone
- Soulbag
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 176, 178. ↑
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 179. ↑
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Monster data +
Night Hag (Sort Text: Hag Night 5e, Size: Medium, Type: Fiend, Subtypes: Hag, Alignment: Neutral Evil, HP: 112, CR: 5, Features: Innate Spellcasting • Magic Resistance • Claws • Change Shape • Etherealness • Nightmare Haunting, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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