5e:Kuo-toa Whip: Difference between revisions
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<div class="badge">{{5epointer|Monster Manual (5e)}}</div> | <div class="badge">{{5epointer|Monster Manual (5e)}}</div> | ||
<div class="gi-main"> | <div class="gi-main"> | ||
{{5e Monster | {{5e Monster | ||
|name=Kuo-toa Whip <!--Creature Name--> | |name=Kuo-toa Whip<!--Creature Name--> | ||
|sorttext= | |sorttext= | ||
|size=Medium <!--Medium, Large, etc.--> | |size=Medium <!--Medium, Large, etc.--> | ||
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
|swarm= <!-- | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
|subtype=Kuo-toa <!--Elf, Goblinoid, etc.--> | |subtype=Kuo-toa <!--Elf, Goblinoid, etc.--> | ||
|align=Neutral Evil <!-- | |align=Neutral Evil | ||
|hp=65 <!-- | |ac=11 <!--armor class--> | ||
|acfluff=natural armor <!--reason if given--> | |||
|hp=65 <!--number of hit points--> | |||
|hd=10d8+20 <!--10d8, 4d12, etc.--> | |||
|speed=30 ft., {{srd5lc|Swim}} 30 ft. | |||
|str=14 | |||
|dex=10 | |||
|con=14 | |||
|int=12 | |||
|wis=14 | |||
|cha=11 | |||
|saves= | |||
|skills={{SRD5|Perception}} +6, {{SRD5|Religion}} +4 | |||
|damagevulnerabilities= | |||
|damageresistances= | |||
|damageimmunity= | |||
|conditionimmunity= | |||
|senses={{srd5lc|Darkvision}} 120 ft. | |||
|perception=16 <!--Passive Perception bonus; +5--> | |||
|languages={{5elang|Undercommon}} | |||
|language list=Undercommon | |||
|cr=1 <!--Challenge Rating--> | |cr=1 <!--Challenge Rating--> | ||
|xp= | |xp= | ||
| | |canon=true | ||
|feature1=Amphibious | |hidden=true | ||
|summary=Priest of the Kuo-toa | |||
|feature1=Amphibious | |||
|flimit1= | |||
|fdesc1=The kuo-toa can breathe air and water. | |||
|feature2=Otherworldly Perception | |feature2=Otherworldly Perception | ||
| | |flimit2= | ||
|fdesc2=The kuo-toa can sense the presence of any {{srd5lc|Creature}} within 30 feet of it that is {{srd5lc|Invisible}} or on the {{SRD5|Ethereal Plane}}. It can pinpoint such a creature that is moving. | |||
|feature3=Slippery | |||
|flimit3= | |||
|fdesc3=The kuo-toa has {{srd5lc|Advantage}} on {{srd5lc|Ability}} {{srd5lc|Check}}s and {{srd5lc|Saving Throw}}s made to escape a {{srd5lc|Grapple}}. | |||
|feature4=Sunlight Sensitivity | |feature4=Sunlight Sensitivity | ||
|feature5=Spellcasting | |flimit4= | ||
| | |fdesc4=While in sunlight, the kuo-toa has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check}}s that rely on sight. | ||
|feature5=Spellcasting | |||
|flimit5= | |||
|fdesc5=The kuo-toa is a 2nd-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Wisdom}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 12, +4 to hit with {{srd5lc|Spell Attack}}s). The kuo-toa has the following {{srd5lc|Cleric Spell}}s prepared: | |||
:{{SRD5|Cantrip}}s (at will): {{5e Spell Line|Guidance, Sacred Flame, Thaumaturgy}} | |||
:lst {{SRD5|Spell Level|level}} (3 {{srd5lc|Spell Slot|slot}}s): {{5e Spell Line|Bane, Shield of Faith}} | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The kuo-toa makes two melee attacks: one with its bite and one with its pincer staff. | |||
|action2=Bite | |action2=Bite | ||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one {{srd5lc|Target}}. ''Hit:'' 4 (1d4+2) {{srd5lc|Piercing}} damage. | |||
|action3=Pincer Staff | |action3=Pincer Staff | ||
| | |alimit3= | ||
|adesc3=''Melee Weapon Attack:'' +4 to hit, {{SRD5|Reach}} 10 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage. If the target is a {{SRD5|Medium}} or smaller {{srd5lc|Creature}}, it is {{srd5lc|Grappled}} (escape {{SRD5|DC}} 14). Until this grapple ends, the kuo-toa can't use its pincer staff on another target. | |||
}} | }} | ||
'''Unofficial Description:''' Priest of the Kuo-toa. | |||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
Revision as of 18:38, 7 May 2021
| Kuo-toa Whip | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Kuo-toa), Neutral Evil | ||||||||||||
| Armor Class: 11 (natural armor) | ||||||||||||
| Hit Points: 65 (10d8+20) | ||||||||||||
| Speed: 30 ft., swim 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Perception +6, Religion +4 | ||||||||||||
| Senses: darkvision 120 ft., passive perception 16 | ||||||||||||
| Languages: Undercommon | ||||||||||||
| Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesAmphibious. The kuo-toa can breathe air and water.
ActionsMultiattack. The kuo-toa makes two melee attacks: one with its bite and one with its pincer staff. |
Unofficial Description: Priest of the Kuo-toa.
Sources and Notes
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 200.
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Monster data +
Kuo-toa Whip (Sort Text: Kuo-toa Whip 5e, Size: Medium, Type: Humanoid, Subtypes: Kuo-toa, Alignment: Neutral Evil, HP: 65, CR: 1, Features: Amphibious • Otherworldly Perception • Slippery • Sunlight Sensitivity • Spellcasting • Multiattack • Bite • Pincer Staff, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))
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